Formerly Aonar, on reddit and other platforms. Engineering undergrad, dnd player, book lover. He/They.

  • 0 Posts
  • 13 Comments
Joined 1 year ago
cake
Cake day: July 13th, 2023

help-circle






  • Oldmandan@lemmy.catoBaldur's Gate 3@lemmy.worldI find Gale problematic
    link
    fedilink
    English
    arrow-up
    1
    ·
    edit-2
    10 months ago

    Eh. I haven’t seen his dialogue since they apparently tweaked it, but I didn’t find it that bad to begin with. There was a bit of a vibe in act 2 like “sorry you’re hurt, didn’t mean to lead you on, was just being nice” but thats life sometimes. /shurg

    The RPGHorrorstory element… eh. I somewhat agree, mostly just in exactly how far along/established in his journey of magic he was. A young prodigy attracting Mystra’s attention, and then ruining himself (and endangering others) in pursuit of more, is an interesting twist on the traditional exploration of a Wizard’s hubris, the issue comes more from like “yeah, I didn’t just attract Mystra’s attention, I was a peer of Elminster and one of Mystra’s Chosen” (conspicuous failure to mention the magical institutions of his home, EG, the Blackstaff, Vajra, Larael, etc., aside). TBH, just changing his interactions with Elminster to either double down on the implicit arrogance of assuming himself Elminster’s peer, or have him be more of a fanboy, a la Karlach to Minsc and Jaheira, would’ve gone a long way.


  • You have okay options to play an ace/aro character, you have options to form close bonds with most of your companions without sex for sure. (Was pleasantly surprised that as horny as Karlach is, you have very clear options to set boundaries there and still have that relationship. ) And of course, you don’t have to romance anyone, but can still raise their approval and earn their trust/friendship.

    Admittedly though, there isn’t really any representation from non-player characters, which is unfortunate.




  • /shurg Can’t say I’ve found it this way, but I’m pretty used both to DnD mechanics generally, and Larian’s approach to encounter design in specific. (I’ve so far had exactly one combat game over, because I was dumb and let Ragzlin get into the rafters and chuck javelins at me for like 20 damage a pop.)

    Positioning matters, your environment is something to be used to your advantage, abilities that boost your accuracy are very powerful, and different enemies have different strengths and weaknesses. /shurg Hard to give much specific advice, because different encounters and party compositions demand different tactics and threat assessment.