Each of these exoduses moves the bar a little bit. We only lose if we give up. Eventually the bad decisions will catch up to them, as long as we keep pushing.
Each of these exoduses moves the bar a little bit. We only lose if we give up. Eventually the bad decisions will catch up to them, as long as we keep pushing.
Drop the mic, bro. You earned it.
Turns out siding with the resistance in a movie doesn’t cost anything. It doesn’t have the potential to have your family tracked and killed by the state. It doesn’t have the potential for you to end up even worse off than you already are.
A lot of people side with their own resistances in the real world, but there’s a reason all of the resistance fighters in the movies are beaten-down, destitute people. They’ve got nothing to lose. We’ve still got our bread and circuses, so we don’t have the fight.
No problem, bud! Elden Ring is a good start for the series, imo, because it’s as open as it is. If you enjoy it, honestly, go back and give the dark souls series another shot after understanding their design philosophy a bit more.
As much as I love the world of elden ring, nothing will compare to the level of interconnected labyrinths that connect back on each other so elegantly that dark souls 1 has. Enjoy your time!
It’s less esoteric than that. There’s rhyme and reason to all of the individual steps of the quest lines, but sometimes if you aren’t thinking juuuuuust like the devs want it can be a bit of a leap.
I haven’t played it since launch, but apparently they’ve added map markers for NPCs you have already met, that’ll make it significantly easier to understand what they’re wanting you to do, I think.
You should take a gander at the YouTube account VaatiVidya. He does deep dive lore videos on most or all of the FS games, and shows the in-game sources for most or all of the lore he covers. It’s remarkable how much they tell you with so little.
Yeah, 100%. There are some much more obvious signs posts around the main quest stuffs.
Or, just make multiplayer (competitive, anyway) locked out if you’re using certain options. If you’re struggling and using accessibility options such as stat buffs/nerfs, you proooooobably don’t want to engage with invaders. And who cares if a friendly summon gets pulled into a slightly easier world? Oh no, I get easier souls, the horror. Now, everyone can play, AND we’re not interfering with anyone else’s gameplay in a meaningful capacity. Win/win.
Not the guy you replied to. I think I’ve looked up guides or tips for bosses like… 3 times in all of the from soft games. Bosses are largely puzzles to be figured out. They’re some of the most engaging moments of gameplay, and, barring gimmick bosses, reading a guide for them still doesn’t do the work of beating it for you anyway. They’ll just give you some things to look for and some general advice, then the rest is on you.
Think of it less as “at the 20% mark you’ll need a guide” and more “you’ll probably only FIND 20% of the game your first playthrough without a guide” - you’ll find the critical path, you’ll beat the game, but without a TON of tenacity, you won’t complete a lot of the side quests, and probably won’t even find some. You probably won’t really have a grasp on what conditions you need to get an ending you like, etc.
All of it CAN be found, can be done, without a guide, and you’ll probably have a blast doing it, it’s just a matter of the time and commitment you want to/are able to put in.
Yeah, a guide will say like, “okay, first go to stormveil. To do that you’ll have to kill Margit. Go more or less north from the start.”
Between the start and Margit is like, easily 5+ hours first time for a decently experienced player. There are tons of caves and miniature dungeons and other cool things to explore. The individual challenges, you’re more or less doing yourself. Unless you’re watching a video walkthrough. No comment there. Imma let people enjoy their way. Some guides include tips for certain particularly brutal areas, or build ideas of you’re struggling, but those are absolutely not required to play the game, and if anything removes some of the sense of satisfaction from overcoming.
Then, there are things like the interactive map. Elden ring is a huge open world. Really all of the souls games are open, non-linear, and thoughtfully connected worlds, but elden ring is the only one of call " open world". If you really want to see just how dense the world is, and how little using a general route guide actually ruins for you, I encourage you to take a gander at it before playing. The world is FUCKING HUGE.
I think one of the coolest things with FS games is, the level of hand holding you get is pretty much what you want to look for. You CAN watch a video walkthrough and follow it step by step, sure. You can read a general route guide to have a bit of bearing. You can just use the interactive map, to uncover things you may not otherwise. And, if you’re so inclined, you can raw dog the Panda Between, just you and your own wits.
Think of guides in FS games more like MapQuest directions. It’ll tell you to take a left at a certain exit, but not all of the traffic between here and there. You gotta navigate that bit on your own, just here’s a sign post to follow.
As far as lore goes, that’s one of the most compelling things about the games. They’re absolutely oozing more from every possible orifice. The worlds are so dense and thematic, and the lore isn’t spoon fed with excessive cutscenes and talking, it’s largely given to you environmentally. Placement of items and enemies, item descriptions that feel like they’re telling you bits of legend. Stuff like that.
Not inventory load, but equipment load. You can carry whatever you want with you, but each piece of armor, each weapon, and each ring has its own weight. You have an equipment weight value, and you can go up to a percent (different in every bloody game, it feels like, but usually around 50%) that you can “light roll”, then another threshold between the two where you can “medium roll” - a bit slower, less invulnerability, less movement. Over that you fat roll, and no one likes fat rolls.
Essentially, you can carry the whole world with you, you just have to pick what you’re actively using.
It’s not about REQUIRING a guide to do anything, it’s that if you’re trying to do one specific thing, or have a bit of assistance navigating exactly where you’re supposed to go next, they’re indispensable.
I definitely could have played elden ring without a guide. Problem is, the world is HUGE, and there are many endings with specific requirements. I don’t have hundreds of hours to pour into one game, even one I’m quite enjoying. I also want to see more of the plot, and that tends to require seeing multiple endings or other specific, exclusive, quest lines. All of which is just more approachable with a guide.
Some of the fun in from soft games comes from the exploration, but a lot of it is mechanically focused. Git gud. That, and being steeped in a fascinating, dark world, tend to be what keep me coming back. A guide helps keep me from feeling too frustrated just wondering where I should go.
Make them magnetically attach to the screen.
Just a phone case with a retractable tether would work fine. Put it in your pocket. Tether is out of the way, completely invisible. Pull it out, tether extends enough to use it, and reteacs when you’re done. With a clip or strap, you can attach it to just about any outfit easily enough.
Realistically, if you have to have a phone somewhere like this where pickpocketing is likely, id suggest either a cheap phone you can lose, or keeping your phone in your hand/a hand on it in your pocket.
Right? First thing, look for a torrent. Second, put aside some money when I have it.
Why is that? The whole point of generative AI is that it can combine concepts.
You train it on the concept of a chair using only red chairs. You train it on the color red, and the color blue. With this info and some repetition, you can have it output a blue chair.
The same applies to any other concepts. Larger, smaller, older, younger. Man, boy, woman, girl, clothed, nude, etc. You can train them each individually, gradually, and generate things that then combine these concepts.
Obviously this is harder than just using training data of what you want. It’s slower, it takes more effort, and results are inconsistent, but they are results. And then, you curate the most viable of the images created this way to train a new and refined model.
Just a point of clarity, an AI model capable of generating csam doesn’t necessarily have to be trained on csam.
Counterpoint, no matter the accessibility options included, there’s always going to be a disability that isn’t compatible. The only game that everyone can play is “sitting alone in your room” and some people even struggle with that. There’s always going to be some level of ability required. As much as that sucks, that some people just won’t be able to experience a thing, it sucks more to have no one experience it for fear of excluding those who can’t.