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If I have the option to play as a woman in an rpg, I almost always take it. Not really sure why.
Not tabletop though. Not really sure why.
If I have the option to play as a woman in an rpg, I almost always take it. Not really sure why.
Not tabletop though. Not really sure why.
It’s only kind of a rogue like from what I could tell. It doesn’t really have permanent death, though the dungeons are random each time you enter so if you die in one you need to start anew in there.
It’s cool though
I didn’t know it was nedroid. I love their shit
FLT - Five Lights at Teddy’s
Just bought and played through Pony Island. $.75 and 2.5 hours later, a nice little experience.
Yup. I’ve been doing a yearly randomizer of Oot for several years. It’s really comfort food for me.
Also, there a build of SoH that runs on a hacked switch so I can play it from the couch :)
Probably, but that’s a lot of money that I don’t really have to spend.
I had a Fisher Price pirates point and click adventure when I was… 6? I adored it so that I guess. Also there was a Muppets Treasure Island point and click adventure from back in the day. I’m sure that counts and is what you’re looking for.
In my case it’s because I’m too far along in my project and would lose probably a years worth of work. My next project will be Godot or something else though
Too be fair, if the source is on GitHub then anyone can download it and build it without too much worry of unity’s recent fuckery.
I keep hoping that one comes to Android. It would be perfect for me beside Peglin and Slice & Dice.
Tbf, I’d hardly call the Warframe reference recent. Didn’t he come out like 5 years ago?
This game is great. I don’t usually play city builders and I have 80 hours in it or something. Really fun to pick up for an hour or two when you want something that is challenging but also chill.
Part of it is just leveling up your citadel. Some is the game dripfeeds new systems and buildings to you that make things more complicated but also help with happiness. A lot of it is just learning what it takes to keep people happy.
Keep playing on difficulties that feel manageable, and when it starts to feel like you can handle it, then bump up the difficulty then.
It’s already hit the first stretch goal! Can’t wait for it’s release.
Yeah, I hate that my game is far enough along that it would be… infeasible to restart development in a new engine, but still needs enough work that the uncertainty of Unity is going to be with me for quite some time still.
Why’d you post a video instead of a link to the mod?