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Joined 1 year ago
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Cake day: June 28th, 2023

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  • Nope, been playing it for a couple days now. It’s just the same as it ever was. The web port itself is seamless (been playing on Firefox with a 10-year-old Macbook), but the game has a clunky, PITA UI.

    It’s kinda maddening in that no matter how well you clear every level, your character is likely to stall at some point and you’ll have to start over. For anybody who doesn’t know, you can start the game over again using the same character and re-loot the same levels; they don’t respawn once you clear them otherwise. In this way you can continually train up your character to make it further into the dungeon. At first it seems like this was a mistake, but then it seems that it actually was a design decision. It was the first of its kind, so it gets a pass I suppose.

    The shopkeepers inventory also does not cycle until you buy something and then that slot refills. So whatever you’ve got is what you’ve got. Unlike most of the games that came after, you are actually somewhat dependent on the shopkeepers for decent gear.

    That said, it’s still fun. Really fun. It’s not hard to see why it started something.






  • I think where it shines is in helping you write code you’ve never written before. I never touched Swift before and I made a fully functional iOS app in a week. Also, even with stuff I have done before, I can say “write me a function that does x” and it will and it usually works.

    Like just yesterday I asked it to write me a function that would generate and serve up an .ics file based on a selected date and extrapolate the date of a recurring monthly meeting based on the day of the week picked and its position (1st week, 2nd week, etc) within the month and then make the .ics file reflect all that. I could have generated that code myself by hand but it would have probably taken me an hour or two. It did it in about five seconds and it worked perfectly.

    Yeah, you have to know what you’re doing in general and there’s a lot of babysitting involved, but anyone who thinks it’s just useless is plain wrong. It’s fucking amazing.

    Edit: lol the article is referring to a study that was using GPT 3.5, which is all but useless for coding. 4.0 has been out for a year blowing everybody’s minds. Clickbait trash.








  • I find it difficult to believe he didn’t know this was possible. It’s far more likely that it’s not even slightly shocking to him that it’s possible.

    What’s shocking to him, I think, is that it appeared in this feed.

    Nevermind who made it - though if they get found out, I’d imagine they’re window-fodder for sure. In reality, the people who facilitated this whole setup should be concerned. In his mind, this had no place being here, it wasn’t funny in the slightest, and there will be hell to pay.




  • But I don’t think they can grab that explorer fanbase again, they are just against procedural generation in general, they probably wanted Outer Worlds but bigger.

    I don’t think that’s true. Elite Dangerous is one of my favorite games and it’s procedurally generated. I think the issue is that that’s not exactly what Starfield is.

    When you “land” in Starfield (outside a handcrafted city or similar), you land in a procedurally generated box made just for you. It isn’t repeatable by anybody but you. Other people who “land” in the same spot will not see what you saw, they get their own procedurally generated box. The contents of the box are similar (the terrain is the right color, the flora and fauna are the same). If you were to see something particularly cool in your box (although I never did when I was playing the game) - ie: “unusually tall mountain range” or “unusually deep valley” - you can’t tell someone “hey go to coordinates x,y and check this out!” You CAN do this in Elite Dangerous. All worlds, all settlements - everything is the same for everyone, and if you explore through it all and you find something interesting, you can share it with people.

    In Starfield, your box always contains an uninteresting/unremarkable patch of terrain and magically, literally everywhere you land, there are structures and ships within walking distance - none of which anyone can get to but you.

    There is literally no WAY to explore. Everywhere you land, it’s just another box and it will always contain the same variation on the same things. That isn’t exploration. Exploration implies things that exist whether you are there or not and which can be found by someone if they look long enough.