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Joined 11 months ago
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Cake day: October 28th, 2023

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  • Age of Empires II is honestly a somewhat strange combination of historical and not. Take, for example, the upgrade lines for certain units:

    Militia -> Man-At-Arms -> Longswordsman -> Two-Handed Swordsman -> Champion.

    So the skirmisher is a spear-throwing foot soldier with a shield. Historically a foot soldier would have a shield, a few throwing spears, and then a melee weapon. But in Age of Empires II the spear throwing and the melee are divided into two separate units.

    Age of Empires II does have a light cavelry line, though, and they’re pretty quick. But only civs historically known for their good cavelry have bonuses towards them that make the viable (i.e. There are various steppe-civs in AoEII, as well as Mongols and Huns, and I’m sure Turks and Saracens have some benefit to light cav as well).

    In this regard Age of Empires IV is more historically accurate, as that game can have completely unsymmetrical civs, whereas Age of Empires II has far more symmetrical gameplay.


  • Yeah, in Age of Empires II they’re more expensive than Skirmishers, who are archer-countering units. They’re also more expensive than regular archers, and that’s not going into the research that a good cavalry archer needs, as they’re also subject to some of the most expensive research options.

    In Bannerlord you can get good horse archers only be recruiting young nobles. Then you have to spend time on levelling them up, because at the lower tiers they’re just not that good, and you risk a number of the dying before they reach a high enough level.

    So between the two games I play that prominently feature horse archers, I’d say they’re managed pretty well, with the increased costs, slower training times, player skill, or levelling requirements.



  • Tattorack@lemmy.worldtoPC Gaming@lemmy.ca*Permanently Deleted*
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    2 days ago

    It’s not about Steam and Valve being beyond reproach for criticism. It’s that posts like OP are incredibly hyperbolic.

    Steam is genuinely a good service, at least for now, for as long as the current people in charge stay in charge. And because they’re such a good service they have become the number one place where people look for games.

    This attracts the occasional person like OP who tries really… really hard to make Valve look evil. And not just random people either, other platforms who either don’t have the resources, or don’t want to spend the resources, to make a service that can actually compete with Steam try to make Valve look like a villain too.

    Claims that seems true on the surface, but are otherwise false (i.e. Valve has a monopoly), cases that are misrepresented (i.e. The case with Wolfire Games), or criticisms directed at Valve that aren’t specific to Valve or Steam (i.e. You don’t actually own your games) are often the go-to topics of posts like OP, and have been repeated hundreds of times (and debunked). At this point people are just sick of seeing it and will downvote on sight.


  • Pretty sure, historically, they were also pretty powerful. I remember at one point reading about several nations that had serious issues with horse archers. A ranged unit of constant mobility, of course they’d be difficult to deal with.

    How effective they are does depend on what kind of game you’re playing, however.

    In Age of Empires II horse archers are only really good in those civilisations that have adequate research for them. And then it requires a good deal of player skill to micro the units to make use of their enhanced mobility.

    In Mount and Blade Bannerlord it all depends on terrain. Horse archers are deadly on any sort of open terrain, but introduce trees or even a mild amount of rockiness and those horse archers are in a serious disadvantage.








  • I personally find that identity politics is far too often used as a shield against genuine criticism. Some corporate types create something bland, or just outright terrible, and add a whole lot of tokenism. Someone points out that the story is terrible, the characters are terrible, and that it seems to do nothing but pander, and they’re immediately likened to some of the worst people on Earth.

    Surely only the most militant alt-right extremist would criticise these committee curated progressive consumable products!

    Short answer is “yes”, although it’s much less of a tribe and more just the average person.


  • Character design, at first look. Some original concept art was ignored or altered for reasons of inclusivity. For some reason “inclusivity” means making characters ugly, fat, and unappealing.

    Essentially, from appearance, it seems someone in their D.E.I. department wanted to force a subversion of beauty standards (and believability) down everyone’s throats. Top that off with it being Yet Another Live Service Hero Shooter, and you have the majority of the gaming community taking one look at it… And then looking the other way. With a lot of others making fun of it.

    For those who did bought it there seemed to be a completely pointless pronoun element to the game, and people are getting seriously sick and tired of seeing identity politics in everything.


  • 500,000 copies sold is not insignificant. Nintendo fries even the smallest of fish. They’ll literally go out of their way to fuck up someone’s small hobby project only a niche few even care about. So if Nintendo is turning blind eye to a game that copied them in every way one could possibly copy a Pokemon game, then there’s something else going on.

    Remember, this is not a copyright case, this is a patent case. Considering Palworld is the only game vaguely similar to Pokemon in some minor ways that I’ve seen use spheres as a catching tool, I’m just (blindly) guessing it MIGHT have something to do with that.


  • There are only two things Dragon Quest V and Pokemon have in common; monster taming through battle and they’re both turn based RPGs.

    Have you played or seen TemTem? It’s literally Pokemon in every way, from mechanics, level design, to even how and what kind of moves the Tems can learn.

    Nintendo goes after even the smallest infringements, so since they’ve never gone after TemTem it tells me the patent isn’t “monster catching RPG”. It’s more specific than that, and Palworld somehow infringes on it. As of yet we can only guess what the patent is.



  • So… Um… If Nintendo patented elements of Pokemon (we don’t know what the patents are yet), then… Why is TemTem allowed to live? TemTem is literally one-to-one Pokemon, all but in name.

    If, somehow, TemTem isn’t in violation of Nintendo’s patents, despite just being Pokemon made by someone else, then I’m very curious what Nintendo’s patent actually is.

    Could it be the capture ball? TemTem uses cards. Palworld uses balls like Pokemon. Did Nintendo patent the idea of capturing creatures inside of balls, specifically? Is that why Nintendo never went after TemTem?