I know it’s pedantic, but that’s a rogueLIKE. A roguelite has permanent upgrades
I know it’s pedantic, but that’s a rogueLIKE. A roguelite has permanent upgrades
I can understand why people familiar with DnD mechanics and setting would find it easier to get into BG3, but they’re certainly not easier to learn. You have 4 separate tabs of actions, loaded with different icons (half of which you probably won’t use). I’ve played 5e for years and even I found it pretty cumbersome, especially when 90% of the time your best option is just to press attack. Now that I say it though, maybe that’s why it’s easier. Divinity’s armour made sure you engaged with a variety of different classes and abilities whereas you can go through BG3 just whacking everything on the head and ignoring all your abilities. I’m glad they reached so many people with BG3 but I hope they go back to great tactical combat in the future
I was impressed by how good Larian made BG3 in spite of using tabletop mechanics, but the Divinity games still had much better game play. I hope they start a new IP and add more of the roleplay options that made BG3 great, but with their own mechanics (hopefully without a charisma stat)
These kind of initiatives are actually pretty great. Like most english language media, video games are pretty American dominated. Funding to games with unique perspectives could lead to some really interesting projects. I played a really interesting game called Black Book a while back. It was a fascinating look into Finno-Ugric culture in pre-revolution Russia (and a pretty good game, too). I’d love to see more titles like that
“There goes the Courier. He really cleaned up this town.” Keep doing God’s work
Kings quest didn’t have character progression or choices to be made (at least in the ones I played). That’s pretty core to qualify as an rpg