I doubt you want to. Its probably at least a terabyte.
I doubt you want to. Its probably at least a terabyte.
That’s still best achieved with SBMM (just a less strict version). With random matchmaking, you are only equally likely to see better/worse players if you are in the 50th percentile.
Also, each player is independently selected (when random). This means there will probably be a mix of high skilled and noob players in every game. You would not see a team of mostly noobs or mostly pros. For a player in the 50th percentile, with a team of 6, the chance of being better than every player on the other team team is only 1.5%. For the 25th percentile, it is 0.02%. So a very significant number of players would (almost) never experience an “insane spee on noobs”. However, the chance of having at least one player in the 75th percentile on the opposing team is 82%. So they would frequently encounter situations in which they feel hopelessly outmatched.
The only way to solve this is to use matchmaking that attempts to take skill into account.
The Chinese room argument doesn’t have anything to do with usefulness. Its about whether or not a computer that passes the turing test is conscious. Besides, the argument is a ridiculous one to begin with. It assumes that if a subcomponent of a system (ie the human) lacks “understanding”, then the system itself (the human + the room + the program) lacks understanding.
I know it’s repetitive, but (some) people still don’t seem to hear it. Everyone complains about windows doing a million annoying things, but so few actually consider an alternative. Some people need to be reminded that they don’t need to wait for Microsoft to fix their problems. Admittedly, I doubt very many of those are in this community, or on this platform though.
Does this not work?
I think you can do the same in the post
For a while I just couldn’t play souls-likes. The enemy attacks were blatantly undodgeable. Like, even if you move at the maximum possible speed, in any direction, at the very start of an animation, you can’t get out of the way. Then I realized you’re not really supposed to get out of the way, you’re supposed to abuse the immunity frames from the roll to “dodge” straight through the attacks. Basically the opposite of what I had been doing.