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Cake day: June 28th, 2023

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  • Easier but more interesting, and more of a solid foundation to build high end challenges on top of. 1.0 Gold Stake was not a fun experience, it was pushing the game to a breaking point. Now Gold Stake is a challenging but reasonably balanced feeling mode. Maybe not quite as hard as a top difficulty should be, but now the systems are in place to support extending the difficulties further.


  • I think the ideal way to make moral choices compelling is to make good an actual sacrifice. Declining powerful things for yourself and putting yourself in danger to help others with no gameplay reward, only narrative reward. Make evil tempting, being selfish and pragmatic will make things easier on you. Let’s say there’s a survival sequence where you’re in the wilderness with limited food and encounter someone starving. You can help them, for no inherent player power related reward, but you’ll run the risk of running out of food yourself. Let them starve and you make the sequence much more comfortable.


  • Ultraviolet@lemmy.worldtoGames@lemmy.worldLegend of Zelda
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    3 months ago

    BotW ruined the series. Open world, despite the promise of freedom, is a crippling set of shackles on world design. No upgrade can meaningfully interact with the world because every area has to be a potential first area. There’s no mystery of “what’s past this obstacle?” because everything has to be passable as soon as you see it. Worst of all, your reward for thoroughly exploring and completing all the optional quests? Butchering the final boss, which at full power is a highlight of the game, into the worst anticlimax of the series by removing multiple entire phases and drastically nerfing the HP of the phases that remain. The only intact phase literally can’t hit you if you just run in circles around it.

    All of this wouldn’t be too bad if it was a one off, but Aonuma confirmed it’s the template for the series going forward. We’ll never see another proper Zelda game.