Knowing how the vocal minority thinks, they’re probably deliberately ignoring the advice because they think any form of preparation or mitigation is cheating.
Knowing how the vocal minority thinks, they’re probably deliberately ignoring the advice because they think any form of preparation or mitigation is cheating.
What definition of “actually difficult” are you using here? All difficulty in games boils down to learning things. If you exclude anything learnable, you reach absurd conclusions like the only true form of difficulty is colorblind inaccessibility.
That’s the entire AA series on Switch now with the exception of Layton vs Wright. Hopefully, this means AA7 is next?
That is painfully close to being possible to read in iambic pentameter.
It would have been nice to play through the entire story from beginning to end now that they’ve added the finale to the arc. But you can’t do that.
Unfortunately there are no other options. Literally everything else is Chromium based and ruined by Manifest v3.
“Hallucination” is an anthropomorphized term for what’s happening. The actual cause is much simpler, there’s no semantic distinction between true and false statements. Both are equally plausible as far as a language model is concerned, as long as it’s semantically structured like an answer to the question being asked.
I’m sure there’s some MBA douche stupid enough to buy it.
I’m cautiously optimistic. It looks like a solid core for combat, they need to keep the power creep in check. Most of PoE1’s issues stem from the fact that an optimized build just one-shots everything, and the bandaid fixes that try to fit a source of challenge into that meta.
Actual Zelda, not BotW/TotK.
Of course. Good thing those that work forces and those that burn crosses are two entirely different groups and totally do not overlap.
Remember when every platform renamed PMs to DMs and everyone who pointed out that they’re trying to remove the expectation of privacy was “paranoid”?
For all but the most stubborn purists, that definition has sort of retreated to the more specific term “traditional roguelike”, letting the roguelike/roguelite distinction be about meta progression.
If a perfect copy is no longer “you”, that means if the many worlds interpretation of quantum mechanics is true, the universe is splitting into copies unfathomably many times every microsecond. That means this universe, and by extension you, are almost certainly not the original anyway. Why would one more instance of that matter?
Easier but more interesting, and more of a solid foundation to build high end challenges on top of. 1.0 Gold Stake was not a fun experience, it was pushing the game to a breaking point. Now Gold Stake is a challenging but reasonably balanced feeling mode. Maybe not quite as hard as a top difficulty should be, but now the systems are in place to support extending the difficulties further.
I think the ideal way to make moral choices compelling is to make good an actual sacrifice. Declining powerful things for yourself and putting yourself in danger to help others with no gameplay reward, only narrative reward. Make evil tempting, being selfish and pragmatic will make things easier on you. Let’s say there’s a survival sequence where you’re in the wilderness with limited food and encounter someone starving. You can help them, for no inherent player power related reward, but you’ll run the risk of running out of food yourself. Let them starve and you make the sequence much more comfortable.
BotW ruined the series. Open world, despite the promise of freedom, is a crippling set of shackles on world design. No upgrade can meaningfully interact with the world because every area has to be a potential first area. There’s no mystery of “what’s past this obstacle?” because everything has to be passable as soon as you see it. Worst of all, your reward for thoroughly exploring and completing all the optional quests? Butchering the final boss, which at full power is a highlight of the game, into the worst anticlimax of the series by removing multiple entire phases and drastically nerfing the HP of the phases that remain. The only intact phase literally can’t hit you if you just run in circles around it.
All of this wouldn’t be too bad if it was a one off, but Aonuma confirmed it’s the template for the series going forward. We’ll never see another proper Zelda game.
Competitive NES Tetris exemplifies this. The game was already retro when most current top players were fetuses, which completely eliminates nostalgia as a possible factor.
The only way to adapt to this in the long run is the complete abolition of capitalism. It’s fundamentally incompatible with all forms of labor becoming obsolete.
Someone who was a tech journalist rather than a games journalist, and posted the attempts as a bit of self-deprecating humor. Of course capital-G Gamers think being bad at a game is a Serious Crime and nothing to joke about, so they responded as you would expect.