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Cake day: June 16th, 2023

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  • I’m very much a tech person and can confirm for me personally: T9-Word in combination with physical keys was a much faster, one-handed, and even eyes-off experience. Even when I upgraded to a phone with a slide out full physical keyboard (Samsung Intensity), T9 was still faster. For any word that had repeated keys back-to-back, my hand knew to press the right arrow which would move the cursor to the next position.

    I’m purely talking about typing while not looking at the screen (for instance in a pocket like OP mentioned). Not sure why you brought screen resolution into it or media players. I’m not a vintage tech apologist–I’m typing this on an S22 with SwiftKey and it’s fine minus a few mistakes. But there was no way I could do this blindfolded. I’d have exited the app and be typing something regrettable into Slack by now.











  • I realize it’s a different game, but I remember feeling a bit let down when I saw that first cameo by Keanu Reeves in the trailer for Cyberpunk. It felt like a distraction, just a marketing gimmick. The guy tends to just play himself and he’s casted as such. I didn’t feel I’d be able to play something an get as immersed as I’d like with him in it. So I admit there was a bit of schadenfreude with the ensuing outrage over the unplayable state of the launch game (and subsequent versions for what felt like a long time). I understand the game is a lot of fun now but I can’t bring myself to play it.

    This is a bit unfair of me because I did enjoy Witcher 2 and 3, never had much issue with the combat as a lot of others do. I remember sending bug reports and feature requests in on W3, I liked it so much. It was also kind of refreshing to have a Polish developer so big on the stage. I played through the base game only one time, got my endings, and more or less forgot how the story went by the time I was ready to play the DLC, so I never finished those. All in all it was a great game, the only lacking part being the custom endings with the weird still image treatment. I think the modularity of it, the crafting of my own story and then just kind of seeing a slideshow at the end like at a funeral made it very immemorable, in a counter-intuitive way.

    I read this article–and of course they’re trying to sell a product: to make money, to pay the investors and folks up top, and to recoup the cost of paying the folks down below–but this article is just so on the nose. Is this how we sell other people on our games now? I guess it works. Clearly, it works. But this hype piece is just buzzword after buzzword, like some kind of zodiac reading. It can apply to any AAA game, but with apparently two years to go until much more is revealed, what else do I expect? It’s just to get the money pumping.

    I clearly have some bias against CDPR for whatever reason. Maybe I don’t agree with how they’ve prioritized marketing over craft with Cyberpunk. But I’d like to see a return to form from them with this, if Witcher 4 is actually all that necessary. I guess we’ll find out.

    Maybe I’ll actually use potions and battle fluids this time…