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Cake day: July 2nd, 2023

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  • i feel like ubisoft has been having really cool ideas for games pretty consistently for the past decade. (in the sense that every game has a cool elevator pitch.) but then, every time, they ruin those ideas by making the most bland and generic open world game with the most boring stories, dialogue, and gameplay systems imaginable. it’s like the creativity behind their games is forbidden to develop past the elevator pitch.

    this is particularly noticeable with the assassins creed games i think. super cool ideas for settings, time periods, and main characters, etc. but every time, they find a way to turn the games into the most boring and generic slop imaginable. there’s just so much wasted potential.



  • i will never forgive C for making the type syntax be

    char* args[]
    

    instead of the much more reasonable

    &[char] args 
    

    it also bothers me that char* args[] and char c are “the same type” in the sense that the compiler lets you write

    char c, *args[5];
    

    with no problems. i think the C languages would be way easier to learn if they had better type syntax. don’t even get me started on C++ adding support for

    auto fn_name() -> ReturnType { … }
    







  • do you have the steam version or gog? i played the steam version on windows 11 last year and had no more problems than usual. also if you’re using the steam version, you might have to make sure it’s not installed within Program Files or Program Files (x86). those install locations can cause problems with mods.

    you might also benefit from installing the 4gb patch in addition to IStewieAI’s engine tweaks. a lot of the mods in the first few sections of the viva new vegas guide are pretty much essential in order to play the game with minimal bugs and crashes. also some of the “crash fixing” mods cause problems in windows 10 and 11.

    hopefully one of the above things works. i had to find a lot of those things out the hard way, it can be a pretty finicky game. really fun though.