

The naval combat is pretty much AC4, plus you get a decent survival game, land combat, crafting and management mechanics for your ship, and boarding combat. Everything people have been requesting Ubisoft to do for years.


The naval combat is pretty much AC4, plus you get a decent survival game, land combat, crafting and management mechanics for your ship, and boarding combat. Everything people have been requesting Ubisoft to do for years.


Humans are not herbivores. There are a lot of good social and ethical reasons to not eat meat, this is not one of them.


It’s 3D indie game made in Unity, and although the textures do look old school, lighting and geometry are not.


I want the teams that made Grounded and Pillars to split up, the rest of the company can die. Outer Worlds is a mediocre game through and through, same with their new 1st person rpg.


Vampire: The Masquerade is the OG vampire game though, a tabletop RPG written in the 90s that actually does and considers who and what a vampire is. The problem it’s all the knockoffs that spawned because of it. You get it all with VTM: politics, intrigue, personal horror, millennia old monsters farming humans, vampires so old that they saw the fall of Babel, biblical myths and Occult lore intertwined, modern world fiction where the darkness runs deeper than you’d think, government agencies that hunt down vampires and other monsters, their very own world-ending myth, and many different kinds of Vampires, from ones so ugly they have to live in the sewers and learn invisibility, from ones so rich and powerful they control mega corporations from behind the scenes. So it’s not just a sequel, it’s a sequel to THE Vampire game. But they butchered it.


20% Mostly Negative on Steam right now.


Shit! I’m soon to go Linux and now there’s one more thing for me ro figure out then. I have some stuff (not a lot, but some important stuff) on OneNote, lucky me that I made the switch to Obsidian a couple of years ago.


The use of machine learning with enemy AI is impressive, I’ve seen arc bots do some stuff that surprised me quite a bit.


I couldn’t have said it better. This is it. Yes, you as a player might be someone who is more rational than emotional, but the vast majority of people living in the world in the 21st century are religious to some degree at least, and more sensitive than sensible. Let’s not forget that Catherine is not from the 21st century either, she is, from Simon’s perspective, from far in the future. Mind cloning for us today is impossible, not real, just a thought experiment. For Catherine, it was reality. Thinking that Simon is just “a big baby” is quite a wrong interpretation of the person he is supposed to be. He is not you, he is the 90%, a dude living a normal life in the 21st century, that, after going to get a brain scanner, wakes up in an abandoned underwater facility full of man-created horrors far into the future. He is not your self-insert. In a way, he is also a kind of empathy test for the audience, which the devs very much knew would be more on the rational side for this kind of game. Can you empathize with this “dumb” dude and understand his struggle? Can you understand his views and partake in his personal horror?


You hold Ctrl for combat mode, left click to swing your weapon, mouse to aim, space to shove or stomp, Q to talk/whisper mobs. That’s about it, it’s not complex at all.


My cat literally loves hiding behind my display port connected monitor, bumps into it all the time, it has never disconnected or stopped working. Your cable might suck.


Nah, you have interpretation problems and a little cursing on the internet is quite inoffensive.


I hate this shit as well. People use “The Earth” to make it sound good for the environment, but it’s actually just human greed we’re always talking about. Take sustainability for example, you ask teens about it, and a lot of them will say it’s about saving the environment. It’s not. It’s about trying to sustain capitalism and our consumerist lifestyle to go on forever while pretending to give a fuck about the environment.


Okay, this is insane, and insanely good. Insane that they’re using 5x the amount of space needed, and good because now I can forever leave the game installed in case a friend asks me to play, and won’t have to worry about losing 16~% of my 1tb ssd for games.


The apps already use your phone number, on pc you connect to your phone app. But it used to be possible to change your account phone number, and that’s what they seem to have blocked.


It’s not a problem, it’s a business opportunity. The more they break, the more they can sell you a 2000 dollars phone.


Any Zelda, most Fire Emblem games, most Final Fantasy games, Final Fantasy Tactics, Ogre Battle/Tactics Ogre, lots of JRPGs (Mana, 7th saga…), Chrono Trigger, most Castlevanias, Summon Night (1 and 2, both GBA games), some of the Metroid games, Mario RPG… This is easily 500h of games.


My win 11 pc (decently modern Ryzen 5600G) used to boot in 10~20 seconds, and then suddenly was taking 10+ minutes to boot. The problem? An external hdd. Removed that and instantly went back to 10~20 seconds boot. The people above 100% are having some sort of issue and just don’t know.


“And it is a computer… You can do whatever you want with your computer, who are we to say anything?” OUCH
It’s my anecdotal evidence, but Unity games run like shit. Whenever I hop in an Indie game where they used Unity, performance makes no sense. An example of this is the og Hollow Knight, which needs way more resources than it seems it would. Now that Godot games are becoming more widespread, I have never felt that a game made in Godot was “heavier than I expected it’d be”, often the opposite. Maybe it’s just that most developers using Unity don’t know how to optimize in that engine… But it’s weird. UE5 I can usually at least see where the performance bloat is coming from, but Unity just makes no sense.