• 3 Posts
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Joined 8 months ago
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Cake day: November 11th, 2023

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    • Spawns are table based and random between missions. Means that each mission has a set table of spawn types. For example, two of the most recognized tables for bugs are “this mission has tons of bile spewers” and “this mission has chargers and bile titans”

    • You are gonna get a higher chance of more elites spawning at higher difficulties. So 6 and up.

    • If all you are interested in doing is farming the kills, then find a mission where bile titans spawn, then carelessly aggro all patrols and allow as many bug breaches to spawn as possible in order to allow more opportunities for elites to spawn, then get your kills and leave mission, since you don’t have to even complete the mission to get credit for the personal order


  • Before people get carried away with the weird narrative that Pilestedt was forced out in some sort of corporate coup, read the article. He stepped down by his own decision into his new role as Chief Creative Officer. He handpicked the new CEO. Also some relevant quotes from him:

    “I’ve been thinking about the journey ahead for Arrowhead, the future games we’re going to be making, and running the organisation beyond the 120 or so developers we have currently,” he tells us. “I realised that running an organisation of over 100 people to however large it is going to get… it means I will [have to choose] between deepening my love for game creation, or the business track."

    “Over the last year going to launch of Helldivers 2, I’ve been pulled more towards the business side of things, and not able to focus as much on the creative side. That made me realise I needed to make some decisions, both for the success of the business but also myself."

    So he’s focusing on the game rather than the business aspect.

    Honestly I am OK with this. He’s repeatedly demonstrated that he seems to be the only dude at AH who isn’t a hostile asshole to players and more importantly he recently admitted that balance for the game has not been good. AH has spent the last few months squeezing out a lot of the players’ goodwill from the game, but this gives me hope that maybe they can course correct from here on out.












  • Is there a name for the phenomenon when a company or group has access to all of the metrics for a product or good then makes foolish decisions using that information?

    Right now Arrowhead can deflect all criticism of their actions by saying “we made this decision based on the numbers” while ignoring the fact that metrics aren’t magic numbers blindly meant to be followed, you are supposed to use them to discover underlying reasons for why those numbers exist in the first place.

    This patch is a big L for me and a bad omen for what is to come of this game if the devs are making their decisions like this.


  • Is there a name for the phenomenon when a company or group has access to all of the metrics for a product or good then makes foolish decisions using that information?

    Right now Arrowhead can deflect all criticism of their actions by saying “we made this decision based on the numbers” while ignoring the fact that metrics aren’t magic numbers blindly meant to be followed, you are supposed to use them to discover underlying reasons for why those numbers exist in the first place.

    This patch is a big L for me and a bad omen for what is to come of this game if the devs are making their decisions like this.


  • Honestly, weak AF.

    Part of the ongoing enshittification of Reddit is that companies have taken over their respective subreddits and are publicly controlling the narratives of their own products on what used to be a free and community owned forum.

    Would hate to see the Helldivers community turn into the weird culty echo chamber that Ghost Ship cultivates with Deep Rock Galactic.