I use StArch, btw.
I use StArch, btw.
It looks fine, but why is this game being remastered?
Ahh so it’s still never been confirmed then. The Aether2x event and the Reddit third-party event happened relatively close together, so I never got closure.
Sad that the emulation community has such a prevalent amount of vocal people who go around expectantly harassing developers. Such a large part of the community seems so nice and wholesome, but there is a significant portion that is also extremely vile and consistently ruins it for the rest of us.
Edit: Oh, and thank you for responding.
Iirc - Duckstation dev is the same one who did Aether2x right?
Oh, that’s easy. MMMMXCVI
Welcome to the bait and switch.
It’s alright, I played for a little bit after it released cause I was bored.
At the time, the queue times were fairly long and the game length was either very quick or a reasonable match length, no in between. It seemed like most people liked one character and anyone playing anyone else was new. At the time, it was very fast paced, but very floaty. There was also not a lot of impact on some of the guns, no real feeling of recoil on the sniper or the SMG.
I’m sure that has changed in the few weeks-~month since I haven’t played. It’s a fun point and clicker, but with the length of the queue times I’d rather play something else.
Social media people only get paid €100 a month? I doubt that.
Ah nice somehow never came across that term.
Thanks!
I’ll never stop thanking Australia for that, because it forced Valve to put their policy world-wide which then forced the even shittier companies to do the same.
Well, most of them at least.
Well there’s not really any major 3rd person MOBA’s, and Deadlock is not very similar to Smite in gameplay.
I think it’s an interesting addition to a not very well explored genre – I’m not the biggest MOBA fan but this one is a lot of fun (for me) because of the emphasis on movement and patience.
I wonder if the dev team wanted to play a game that doesn’t really exist yet and so they made this, since it seems more like a passion project.
Article update:
Update #1 - 14:31 UTC: Rockstar have now put up an official FAQ for BattlEye where they state:
Is BattlEye compatible with Steam Deck?
Steam Deck does not support BattlEye for GTA Online. You will be able to play GTAV Story Mode but unable to play GTA Online.
Note: GTAV and GTA Online are not officially supported on Steam Deck and all technical support questions should be directed to Valve’s Steam Deck support content and community.
I’m still currently waiting for an official statement from Rockstar on any plans to enable it, since BattlEye as mentioned below is supported on Linux / Steam Deck.
It’s funny because we don’t even need GPU’s. There’s tech that offloads the model’s “search” to an analog computer which is ~98% accurate for a fraction of the energy.
I imagine NVIDIA isn’t too excited about that side of AI, though.
I think it’s for people who are intentionally playing poorly, not navigating their way around the map and getting lost or being a poor shot
Like bullet hells?
I really like exceed 1-3.
Gundeadgnline is good.
Kinda can’t get away from Touhou.
I think there’s something to be said about completing some games on yard difficulties, and Fire Emblem falls in that category. The category is puzzle games that require insane tactical strategy.
A lot of unit based RPG’s function this way, and they do a really good job a lot of the time. But that is just one way to play the game, and quite frankly grinding through levels to “properly” beat a certain difficulty is certainly a better option for the majority of players.
There is something unique about finally completing a damning level, but it’s only something that is there if the player has the drive to get that fulfillment.
I wouldn’t say you have big dum, more likely you just value your time and the engagement of the game is more rewarding on lower difficulty, due to the element that is driving you to play the game. That is to say, it’s aspects of the gameplay and the story that keeps you coming back, not necessarily the insane strategic plays needed to beat a hard level.
Both are completely valid forms of gameplay, the hardest difficulty is often min-maxxed and tends to account for a small section of players, and is probably included partly for replayability.
You have to scroll up some, it goes that far over because of the word wormhole
Does it have to be equivalent? There are plenty of builds that will work just fine for gaming, they just aren’t 1440p or 4k, or 120hz.
There’s also that these computers can do a lot more than just game, so while you’re not getting “top of the line” graphical fidelity from your console, you can actually use it to browse the web, or run some software in your home.
Then there’s also the fact that if you want to play online it requires you pay a subscription. So even just the $10 a month for the subscription is $120 a year for every year you didn’t buy a PC instead.
So, are PC’s really more expensive, or is it the fallacy of needing the absolute best and then paying out the nose in after-ownership fees for the entire duration you own the console?
Shaders mostly, gnocchi the rest of the time!