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Cake day: August 6th, 2023

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  • 240 in the neighborhood - i.e., that’s enough to distribute from the pole to a few houses. Of course you have higher voltages to go longer distances. This is equally true for AC vs DC. Thus, the idea that it takes a looot of copper for DC is erroneous.

    In fact, where conductor size is relevant is that you can use smaller conductors for DC, because of the skin effect.

    Wiring: Split phase, that is also usable as 240 for large appliances. So, the latter.




  • This game is absolutely fucking solid.

    • Excellent, balanced gameplay
    • AI that doesn’t cheat (unless you count being incredibly fast at micromanaging)
    • choose your own music for menus, gameplay, action gameplay
    • scenarios for single player gameplay
    • lots of maps, for 2-16 players
    • active lobby
    • they host game servers for for for $0 (but seriously, please donate)
    • in-development features that can be enabled with a click and tested
    • ridiculous features, so you can do different game modes
    • still under active development and expansion
    • awesome community
    • physics-based gameplay - that means, shots are actively rendered. Beam weapons do damage while on. If something drives into it, it takes damage. If you hit your own guys, they die. If you put shields around one section of your base and not another, the plasma cannon rounds might just bounce off and hit your stuff anyways, if it comes from the right angle to do so.
    • radar has line-of-sight - i.e., hide behind a cliff face and advance, and place your own radars well.
    • rock-paper-scissors-lizard-spock. That is - air, sea, and ground units, each with unique advantages - but also, amphibious units, hovercraft, long range vs short range, fast vs slow - deep strategic complexity.

    Negatives:

    • some assholes exist, because humans
    • unintuitive menu system
    • unintuitive separation of main menu options and in-game options.

  • Yeah. Basically, the biggest reasons for AC have to do with voltage stepping up and down, and for instant grid load knowledge. Well, and of course, existing infrastructure.

    Both have solutions, but aren’t as cheap as they are for AC. But, aside from that, DC has a lot of benefits, particularly in end usage efficiency and transmission over distance.

    Back in the day, the capability to easily bump up or down the voltage of electricity just wasn’t there for DC, so AC was the distance winner (high voltage is needed for distance, low voltage typically needed for usage).


  • I mean, you need a lot of voltage to make voltage drop irrelevant. Like, 120 or 240 volts. If distribution is voltage is the same dc/ac, we could use the same wiring (but different breakers, and everything else).

    So the wiring argument doesn’t really hold up - the question is more about efficient converters to reduce voltage once it’s at the house.

    I.e., for typical American distribution, it’s 240 in the neighborhood and drops to 120 in the house. If the dc does the same, the same amount of power can be drawn along existing wires.