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Cake day: 2023年9月3日

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  • Dragon Quest Builders (2) attempted something between RPG and minecraft-style building, and at least it released. It looks pretty good for a blocky game, it has spectacular block and item diversity, and great building tools. As a mostly creative game with a bunch of silly NPC villager interactions, it’s fun.

    Unfortunately, there’s only the hint of a great base/town builder in there, but it’s too shallow in the end. You’ve got different classes of NPC villagers with needs and skills, but there’s no challenge, only the satisfaction of seeing your town run sort of well.

    Story mode also teaches you to build defenses and traps against monster attacks but monster raids are scripted and very dumb. After the story ends and you get into full free build mode, you’ll never have a monster raid again, making it all basically useless.

    And also there’s very little procedural gen in the game. Main islands are big, but static. Small islands are procedural each with a set biome, but their primary goal is to be destroyed for materials. You can only save 3 of them to use them as (small-ish) new landmasses for your builds.



  • The AI answer mostly just parrots whatever the site that has won the referencement war is spewing. If it’s easy enough, it can luck out and find an easy ready answer on wikipedia or something. Beyond that, most of those high referenced sites are the shitty aggregators that already pollute the search results.

    I often search for the correct way to do do something. For example, there’s a lot of baseless bullshit in gardening. If there wasn’t an AI answer, I would not trust the first result and stop there, I would look for a few, check what sources they have. I would not even take the wikipedia answer at face value without at least confirming where they got their info.

    We know AI doesn’t do that. We have examples of it not even recognizing obvious parody, it can’t be trusted with recognizing unsourced shit.




  • A lot less than 20% when it comes to specific subjects. The great thing about reddit was finding communities around just about every topic or hobby. If 100 people had a passion for something they could meet on Reddit and still have a comfy, somewhat active sub reddit.

    On Lemmy you’ve got generic technology, generic news, generic videogames, generic pics, and almost everything else doesn’t get enough traction to keep living. It’s a basic population problem, the fraction of people knowing about Lemmy is just not enough to gather around shared stuff. Even those that do use Lemmy are probably not aware of every community attempt that could interest them.

    I still see more communities being abandoned than new ones appearing.





  • Not really. I am just a bit younger, growing up between the 80s and 90s. I still play old games, only those that aged well though, but sometimes decades after their prime. I play new games a lot too. And games from any time in between, as long as they do something right.

    And there are many, many games around which you can bond just as well as you could back then. Not even talking specifically about multiplayer games (which I don’t play very much at all) I’ve always been a fan of “co-piloting” games, just sharing the experience of playing, spectating, commenting around a game.

    Some games are fantastic for this. Some games are rich enough that you can share your experience and discover other people do stuff completely differently. This sort of always existed (for example, what’s the right way to complete Legend of Zelda?), and this is still true even for somewhat simple games, but possibilities have only increased in range. I am pretty sure nobody plays a game like Rimworld or Tears of the Kingdom the same.



  • I have the Switch 2. MK world is nice I guess, but it’s nowhere near what 8 was. It feels like they were so proud of their connected gimmick they decided they would create nothing for this episode.

    8 cups, almost all of them redone old tracks. The “highways” connecting them feel very similar except a couple areas (and those include, again, bits of old Mario Kart tracks). I mean, the way they redid these old tracks is cool, but base MK8 also did that very well with its 4 retro cups, and had 4 main cups full of awesome new tracks. And that’s before DLC/Deluxe added 4 extra cups. Not counting the pass for the Tour tracks, those were subpar.

    There’s a lot of music… But apart from that game’s theme, all of it is remixes from Mario games. The karts also are almost only rides from previous episodes.

    The free roaming mode is frankly not that great. I had loads of fun messing around in Forza Horizons games, but here it’s just a bit boring. Challenges must be activated and interrupt your driving, they’re mostly so easy you can mess up and still clear them, and though they do track records, they don’t do anything to make you want to improve them. Also you don’t meet other players. For fuck’s sake, the last actual Mario game had you meet and play seamlessly along random people!

    MK World is like 90% fueled by nostalgia. This is not what I expect from a new Mario Kart game.


  • That makes absolutely no sense. Nintendo does enough shit that you don’t need to invent some.

    Console wars have never been about doing the exact same shit. Game boy Vs Game Gear? N64 Vs Playstation Vs Saturn? Even SNES and Megadrive/Genesis had very different designs, and that’s enough to be noticeable in the games if you are familiar enough with them.

    They sell video game systems and games, they’re competitors. So is Valve. So was freaking Ouya.

    The fact they’re doing thing differently enough that they’re not completely interchangeable is the competition.