

No idea, I know nothing about it except what’s in the article. Though coming from the UK, if that was part of a government campaign like I’ve heard since, that would not really surprise me.


No idea, I know nothing about it except what’s in the article. Though coming from the UK, if that was part of a government campaign like I’ve heard since, that would not really surprise me.


Morrowind was a terrible action game, and a fantastic hand-crafted world to explore.
Oblivion felt like a huge step back to me. Sure it looked a lot better, it was technically bigger, it was entirely voiced over, and its physics… err… existed.
But it was so bland. Completely generic environments, copy-pasted dungeons and buildings everywhere, almost any encounter a leveled rando with no personality.
And then everything they did to make the game more modern only made it more boring. Voiced over? Sure, enjoy everyone having one sentence of dialogue. Looking for stuff? Nobody’s got time for that, just follow the magic compass.
I understand why they did those. But despite how janky Morrowind could be in some aspects, nobody can convince me Oblivion was the better game.


Depends, at some points you need enough to progress. I might have been a little too controlling of my cult’s population for my playthrough, because there were several times I struggled a bit to meet the requirement.
Haven’t bought the latest DLC yet. I might return to it.


Seems like they technically went a bit farther than mocking game footage (but barely). A 2001 demo of sort, that’s probably close to what they showed at E3 that year, was leaked in 2022.
It’s “playable”, in the sense there are quite a few maps you can explore and player physics and weapons are functional. But there is basically nothing to do, in particular no enemies at all.
Anyway, DNF has been a fun ride all these years, and the best part is you didn’t even have to play it. The pathetic attempt from gearbox to salvage it just gave a final punchline to the whole joke.


Fake it till you… Scratch that, just fake it.


Not sure, but who needs a Voigt-Kampff test with replicants looking that bad?
Yeah, looks like it doesn’t exist anymore.
It did fulfill its purpose though, it was actualized when Wolverine came back.


They’re possessed by the power of Music.
Necrodancer : REANIMATE!!
And unlike Wolverine, please stay dead when you get there.


Note, as far as I can tell from thos announcement, this does not cover all French public officials. There are 3 groups of them, state, local and health. This is specifically about state administration.
Local administrations could follow national recommendations, but it would ultimately be in the hands of locally elected representatives.


That “guy” was not yet censored everywhere when I looked at their history. Every post was the same ad for yet another crypto con.


I was wondering a bit about this too, what about usual obsession with dangerous blue haired feminazi. Though maybe that’s more of a US thing.
Maybe it’s because of that too :
The origins of the character are ironic, to say they least. An early iteration of Amelia began life in a counter-extremism video game


If you are unfamiliar with Amelia, the chances are you will soon encounter one viral meme or another inspired by her on Facebook or X
…no. that is not likely.


In its general structure, yeah, it’s close. It definitely scratches the same itch for me.
On a more basic gameplay level, it’s a bit peculiar because it’s almost not a platform game in the traditional sense. There is very little jumping and a lot of climbing, digging and throwing stuff. But it’s fun, and there are cool moves to pull off in this one too.


Not sure, but I certainly don’t get “it’s there” from “there is something else instead that feels completely different from the original design”.


Well, if I get what they’re doing this time, it’s different.
Heroes in Fable are driven by narrative forces, they are supposed to be literally heroes of a fable. Morality in these games is not reputation, it’s not supposed to be realistic, it’s like a natural law of the world. And, along with a few other character development traits, morality changes your character physically.
You can even “boost” your evilness with stuff like eating live chicks. Nobody witnesses you doing that.
There’s a whole shtick in Fable that sets it apart from most RPGs, in that, Fable never even pretends you’re a character among others. You’re one of 5 or so heroes destined to shape the story, and the rules applying to you are just different from everyone else.
It sounds like this time, they’re going for something a lot more classic, i.e. scoring how people feel about your choices.


I really can’t sympathetize, neither with buying and then losing that much runescape money, nor with having and then losing that much in bitcoin.


The only BG&E2 that I cared about about was a direct sequel, and that hope died about 2 decades ago.
Ubisoft did nothing worth a damn for a very long time, and they can blame their shitty management and the army of marketting “experts” ruling their projects for that.


I’ve played it long ago. Doesn’t it end on a cliffhanger of sort? Or am I confusing it with something else?
I kinda remember being annoyed with the state the plot was left in.
The power of vibe coding, everyone. Deploying shit with minimal effort at the cost of total incompetence.