

Remember how like… 5-10 years ago, games just… Kinda worked?
Perpetually tired mental health counselor, sometimes retro game streamer, comedian, Mensan, coffee connoisseur, bacon lover, chronic pain survivor, nefarious pirate, and generally all-round nice dude…
Remember how like… 5-10 years ago, games just… Kinda worked?
Yeah, if I remember right, the issue is that the typo breaks the system that tells the xenos how to behave in combat. They should use vents and try and flank you, but instead they just charge right at you.
Still a ton of other issues with the game, but that was huge.
Gonna just remind everyone, or tell anyone who isn’t familiar… Gearbox’s Colonial Marines has a typo in an ini file that breaks the game’s AI. Gearbox was made aware of it after a modder found it in 2018. They acknowledged it by making a joke, then did nothing…
That one letter typo is still there after 13 years.
Daemon X Machina has a more fast paced mecha feeling. Very similar to the Armored Core games. Which makes a lot of sense, since Kenichiro Tsukuda and Shoji Kawamori are both behind it. Just got a sequel too! Shame it’s damn expensive.
You speak as though Atari is known for making sound business decisions…
Going to copy my post over from the original for anyone wondering why because the description does nothing to explain:
I watched a few minutes of it and finally got to it… If I got it right, the guy suing them wanted to make a mod with guns. Mojang said no and got it shut down. He’s suing because he believes a company shouldn’t have any say over how users might modify their games.
I don’t feel like the story telling was as good in Evermore. Secret of Mana grabbed me a lot more with it’s characters and it’s difficulty, and I always loved the plot despite some pretty obvious flaws. The music is still one of the best ever soundtracks too.
I think Evermore also got completely overshadowed by Chrono Trigger being released just 2 months before in the US.
Thank God, the old one broke any time I switched to full screen and stuttered like I’m dialup.
Come on Evergrace remake…
What’d kill me is a “Chunky’s dead” reference. You know they’re at least playing some version of the DK Rap at some point.
Great, now I’m gonna end up reinstalling it…
Absolutely loved both of them! I think UFO Defense was the first pc game I played on our first 486. It was one of the first games I ever successfully hacked.
Not sure how many people know, but there’s another game from Gollop, Rebelstar Tactical Command for Gameboy Advance. It’s part of the Rebelstar series dating back to the ZX Spectrum. It plays pretty much the same as the original XCom games.
X-Com - UFO Defense and TFTD are definitely my favorite. Fallout 1&2 are a close second and I’ve been meaning to play through them again. Ogre Battle is a distant third, with Front Mission right behind it.
Everblue 2 for the PS2 is one of my all-time favorite games. I play it about once a year. The original was an EU only release thst I didn’t get to play until a few years ago. It also had a sort of spiritual successor with Endless Ocean 1 & 2 for the Wii, made by the same developer. However, the first one didn’t have any of the treasure finding mechanics and there was no real threat to the player at any time. Neither series really let you walk on land, so to speak. The Everblue games do have above water parts, you return to the island between dives to talk to people, sell treasure, sleep and such, but they’re prerendered images that are more like a point and click adventure. There were a couple pc games I played around the same time that were made by independent developers that never really took off.
Oh yeah… I got caught up in the Overwatch loot box thing when it was still huge. Never had a problem gambling before or since, but I dropped $300 in my last month playing and who knows how much before then. Soon as I realized I had a problem, I uninstalled the game. Couldn’t even talk about it for a long time without wanting to reinstall. Fuck Blizzard and fuck loot boxes…
One I’ve been waiting for for a while, “It has my face” Admittedly I didn’t find it on the nextfest page. I found it well over a year ago when it was still DoubleMe. The original was super addicting and I like the direction the story seems to be going in the demo.
Also trying to be patient for Clover Pit
And Gone Fishing has some promise to it. Not everybody’s bag, but my buddies and I all found the demo pretty fun.
Hell yeah, Tim Follin is a god.
“Tim, would you mind making the music for our Ghouls and Ghosts Commodore port?”
“No problem, here’s 9 full length tracks spanning 22 minutes including a 4 minute long title screen song. I hope that’s enough. I hope I got the screams right…”
Sure it is, you just implement depth map deformation into the static terrain, totally doable! Then you just tie in a strain system to all the game’s models so they fall when they don’t have enough support, then add destruction animations for every static model and falling animations for every character. Totally easy, they had that back when the original Red Faction came out for PS2, the devs are just lazy! /s
That’s… Actually not a bad idea. Place dummy sets on legitimate servers that then feed into legitimate looking, but flagged, accounts. Sprinkle them into legitimate datasets too. Flood the dark web with fake info that goes off like a landmine when used.
I’m sure that’s something that already gets done. At least, I’d hope it does.
I think of it as an RPG ruleset, like DnD. Most of FF games follow similar mechanics, class systems, sometimes there’s the same monsters, and sometimes there’s crystals that do stuff.
I agree though, FFX is really good.