Inbred: chaorace’s family has been a bit too familiar. (Can be inherited)

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Cake day: June 10th, 2023

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  • I took his criticisms of the combat as basically saying “this system is not interesting enough to form a satisfying gameplay loop”. That’s a critical statement which I actually agree with, though from my perspective that’s a key part of Persona’s core design: neither the combat system nor the social link system are endlessly enjoyable, so the player is intrinsically motivated to avoid lingering for too long and properly close the core gameplay loop by advancing the calendar. It’s that sort of pendulum-like cadence which gives the series its unique sense of momentum.

    I do think that it’s a shame RPS’s Matt was unable to find joy in P3R’s gameplay loop due to disliking the social-link system… but I also see it as an opportunity to better understand the game as a holistic package in a way that can’t be achieved through a more carefully measured, quantitative analysis. The way I see things, the game is the game – I’m much more interested in understanding what’s in the game rather than what’s not, if that makes any sense.


  • I tend to prefer clicking through the unscored reviews first since I find that it’s generally a mark of a quality outlet. Rock Paper Shotgun in particular is an old favorite of mine, so their’s is the first review that I clicked on and let me tell you guys: it’s a real firecracker!

    Matt clearly didn’t have a good time and I had to respectfully disagree with a lot of the points he’s made, but even so… his points are well-articulated and sensible. I’m rather glad for his uncommon perspective on the topic and I do think that RPS ultimately picked the right writer for the job. He hasn’t particularly changed my mind about a day-one purchase, of course – the main difference is now I’ll have a more nuanced and realistic expectation for what’s inside.


  • It’s a pretty different situation under closer examination. The DnD developers are ex-Nexon employees and they (allegedly) pitched the idea internally before deciding to leave and take the idea with them.

    Nexon thought that they had a legal leg to stand on because of how IP laws work (i.e.: employee ideas on company time are company IP). Perhaps more importantly; they probably felt a need to retaliate in order to send a message to other employees who might want to try something similar.

    Palworld, on the other hand, is made by a team with no ties whatsoever to GameFreak. If Pokemon were a younger franchise they might possibly have a patent case of some kind, but even the 3D games go back almost 24 years now.




  • Nice. Flagship features like these so often feel overlooked in the Linux GPU discussion. I like to think that’s because we’re all very serious pragmatists who don’t care for such frivolous addons, even if the simple truth is that vendors are indifferent towards Linux as an end-user platform.

    In light of that, features like these coming in with 1st-party support is a welcome sign that things are (slowly) changing. Emphasis on “slow”; I don’t find it terribly impressive that Nvidia’s partially reversed the proprietary own-goal which they call NVAPI, especially considering the still ongoing parade of new (also proprietary!) standards which they insist on shoehorning into it… but I’ll acknowledge that they’re making progress nevertheless 😤





  • No, I am not contradicting myself. Let me say it again with the ambiguity removed:

    1. Cox Media isn’t an advertiser, they sell a dressed-up analytics service. Think spreadsheets (that’s literally the service they’re selling in this copy, a monthly report spreadsheet).
    2. The “technology partner” selling this data to Cox is accessing it by bypassing the normal and correct operation of the device using malware.
    3. What does not “exist” is a shadowy cabal of smartphone manufacturers scheming to hide listening devices in the pockets of their consumers.

    I’m sure you still believe this is a load of apologia and frankly you can think what you want, but you should probably know that I’d already read about the Cox story when it first broke and specifically chose my words with that knowledge in mind.


  • Read the document:

    The growing ability to access microphone data on devices like smartphones and tablets enables our technology partner to aggregate and analyze voice data during pre-purchase conversations.

    Key word is “technology partner”. They’re buying voice transcripts ripped from someone else’s spyware and selling the service of scraping it for keywords and maybe somehow tying that back to an individual by cross-referencing the hit against data from traditional above-board ad platforms.

    Google isn’t buying transcripts, Facebook isn’t buying transcripts. It’s Cox Media buying shady recordings stolen from spyware-compromised devices and then trying to whitewash it into something sellable with their (unverifiable) cross-analytics middleware.


  • we still have people that do not believe that the phones are always listening when seemingly any website or app you use gives you advertisements about what you were just talking about in the other room with the phone locked.

    Oh come on. Don’t bring this into conspiracy territory. Yes, eavesdropping does happen, but it’s not something an uncompromised Android phone will do when locked. Even when it does happen in the case of spyware, the people doing it aren’t selling your transcriptions to advertisers.

    People should still opt out of as many of GAPS’s spyware-like features as possible, as you suggest, but not because it’s a special anti-listening-device warding spell.


  • A fellow Xbox gamepass User IT seems.

    Nope, I’m just someone who waits for sales and has a bit of an indie streak.

    This was after my First playthrough. Now, with George putting out his video, im back in. My god, its marvellous.

    I see we follow similar creators! I only just picked Pentiment up last week – Jacob Geller’s recent 2023 video is what originally put Pentiment on my radar and then George’s video gave me that final push into playing it for myself. I’m extremely glad for having done so because Pentiment has quickly become quite special to me. I already look forward to making subsequent playthroughs despite still working on the first.

    Hifi Rush was great, but felt too formulaic for me, so i abandoned it after the first or second Boss. Too much running arpund, No real banger music between Bosses.

    I can see where you’re coming from. From a macro perspective, the game’s essentially just a series of battle arenas stitched together by corridors and platforming challenges… nothing incredible there. What makes Hi-Fi Rush special for me is the novel fusion of rythm mechanics and spectacle fighter mechanics – they complement each other extremely well. (Forgive me for explaining at you like this. I just can’t help myself when it comes to talking about this game)

    Normally, I can’t stand DMC-likes because of the requisite rote memorization. HFR flips this dynamic on its head by making the memorization incidental – it happens naturally as you practice playing the combo on-rythm. Perhaps even more importantly; just as mastery of a combo string comes within reach, the underlying musical qualities all suddenly spring into focus and turn the sequence into a musical phrase. It clicks together in a very intrinsically satisfying way IMO. Naturally, this all compounds in on itself and gets double-fun once you start improvising your own “melodies” during real combat. You like Jazz? Because it’s like Jazz if Jazz killed people.

    Now, obviously this isn’t going to hit the same way for everyone (nor should it!)… but if you’ve not yet buckled down in training mode and truly mastered a string or two for yourself, then I would very emphatically encourage you to give the game a second try. I actually had to do the exact same thing myself before I really “got” the game and my mindset shifted. Hi-Fi Rush truly is the Dark Souls of 3rd-Person Action videogames


  • When it comes to Deep Rock/co-op I think my issues are more associated with the underlying gameloop design. I find it hard to perform well when the “tension” ramps up and these games are kind of tailor-made to create high-tension situations. When a round ends I’m left feeling tired/deflated rather than joyful. I had the same issue with Left 4 Dead, but oddly not so for Payday 2.

    In any case, I’m right there with you when it comes to TF2 community servers. I sorely wish that more games emphasized these sorts of digital “3rd places”. I have TF2 servers where I can go anytime and just… belong for as long as I please. Games should have more permanent places like that, where play and community come before any imposed win/lose dichotomy. People would be happier.


  • Exactly. Making the game WINE-compatible is not the same thing as committing to support. In reality, the only thing stopping WINE from working is Epic Anti-Cheat and the absurd thing about this is that Epic already gave EAC a WINE-compatibility mode – they’re just actively choosing not to turn it on.

    What Tim’s really saying is this:

    I don’t want our flagship game to be used as a way to highlight Steam’s better Linux support, so the game won’t come to Linux until EGS on Linux is at parity. Unfortunately, it doesn’t make sense for us to bother doing that right now because the Linux usershare is too small to matter.



  • I had a really solid year, all things considered:

    • Hi-Fi Rush – Love it, hands down. This game’s like if Jet Set Radio, Scott Pilgrim, and DMC got into a fist fight and then that fist fight had a baby with Jack Black
    • Pentiment – I’m still playing through this one but I can already tell it’s a new favorite. Major Return of the Obra Dinn vibes
    • Against the Storm – This game innovates on the citybuilder genre so hard and I can’t get enough of it. If you love a challenge and hate the late-game, this is THE ONE
    • Psychonauts 2 – Fun and bursting with creativity… but I had to set it down after a certain point because I stopped enjoying the gameplay loop. Can’t put my finger on why…
    • Peglin – Yes, Peglin. The Peggle Roguelite. I like it and you would too if you gave it a chance. It’s not a forever roguelite, but I guarantee you’ll have a blast with it for 5-10 hours
    • Deep Rock Galactic – I bounced off of this one. The game has so much charm… but I just couldn’t click with it. I think co-op games just may not be for me

    Honorable Mention: TF2 – Definitely not a “new” game to me, I own TF2, I bought it with money! Even so… this year marked my return after a looong hiatus. Coming back was a total revelation – I thought I’d grown to hate FPS games – as it turns out, what I’d actually grown to hate was the modern antisocial MMR grindset. Game developers: I beseech thee… abandon matchmaking and return to 2007. Return the slab or suffer my curse



  • It could probably be argued that the board didn’t do what was best for the investors, which is what they exist to do.

    Incorrect. OpenAI LLC (the traded company) does not have a board of directors. The board of directors actually belong to the parent company, simply “OpenAI”, which is a nonprofit organization – the only thing that they’re beholden to is the OpenAI company charter.

    Here’s a simplified breakdown:

    Board of Directors =[controls]=> OpenAI (non-profit) =[controls]=> OpenAI LLC =[employs]=> OpenAI CEO

    OpenAI LLC is obligated to act in the best financial interest of their shareholders, but OpenAI LLC does not actually have control over who sits in the CEO chair. That power goes to the non-profit “OpenAI” parent company – a company beholden to their board, not shareholders.


  • I present for your consideration the case of September 3rd, 1967: the day Sweden switched from driving on the left side of the road to the right side. One would expect that the incredibly distracting process of overcoming a lifetime of learned habit would be a recipe for chaos, but in fact there were significantly fewer accidents than average on the day of the change [1].

    As it turns out, the danger of complacency outweighs the danger of distraction. It does not particularly matter where one directs their focus if they are not driving mindfully. In a more natural environment, we’re good enough at identifying dangerous situations to pay attention when it matters, but roads are not a natural environment. For every alert person briefly annoyed by an audio notification there will be at least as many pedal-pushers too relaxed to even form coherent memories, let alone engage in defensive driving.[2]


    1. The effect was not permanent, so I will be ignoring the alternative explanation that the new side was somehow massively superior to the extent required to explain the discrepancy. Ditto to the idea that fewer people were driving that one particular day, because the effect did last longer than a single day. ↩︎

    2. Of course, just because someone’s driving absent-mindedly doesn’t mean that they’re stupid. They’ll catch on if you just buzz their phone randomly because you think it’ll prevent crashes. The driver needs to believe that the danger is real which is something that the app has to earn by not being manipulative. ↩︎