Because the truth is worth knowing
This is the defacto argument that gets pulled into reporting, good or bad.
What is the in the point in the truth in this article’s reporting? What about this story told you anything, or anyone, about what’s ravaging the industry? What message does a supposed $400 million cost tell you other than Concord failed? Do you think 160 developers worked on this project over 8 years with the intent to ‘chase the trend’? Do you think they spent 8 years of their lives building a bad product they didn’t believe in? Or was Sony and the entire leadership team able to fool all 160 people that they were building something special when all they really wanted was a trend chaser?
If this article has enlightened you in a way that has somehow eluded me, I would very much like to learn what you’ve gleaned.
You’re just grasping at straws here.
The average consumer doesn’t give a damn about how much a game costs to make, nor do they care about the cost to make content. Do you think people judge their experiences based on the cost it took to make said thing?
Grasping at straws again, but let’s entertain this for a moment. Did this article about the cost to make Concord teach you anything about the reasons why games cost so much to make?
What raises the floor of success is the growing expectations that gamers have of their games and the complexity of making them, not everyone trying to one-up each other on how much it costs to make them. Do you think publishers and studios think “oh shit, Sony spent $400mil, we should spend MORE!”?
Was this the line of thought that Microsoft had when they shut down Tango Gameworks for producing the cult hit Hi-Fi Rush?
How do you think an article like this can somehow change the minds of executives making the decision to overhire and lay people off?
My point is the same as I stated before: putting out unsubstantiated articles like these does absolutely nothing good for the industry. The only purpose it serves is ad-revenue for the tabloid, and potentially pulling more money out of the industry.