hahaha it’s gotten called “already dawn” or “after dawn” a lot because they shifted it from cool lighting (that looks like the middle of the night lit by moonlight) to warm lighting (that looks like evening or morning light) so I thought “night and day” was a nod to that. the graphical fidelity is a lot better, but it wasn’t even bad in the original and the mood shift caused by the lighting change seems very unbefitting of the story and it also seems like they’ve cut idle animations? which is an insane choice the characters seem so dull and lifeless without them
I am far from an expert on this but I have a lot of hours logged in VR, it’s my understanding that VR mods are usually not very good and even official VR versions of flatscreen games are often borderline unplayable without heavy modding (looking at Skyrim and fo4 mainly with that one) all that being said I don’t think the playerbase for VR mods of flatscreen games is large enough for there to be any standard recommendation on this and your best bet is to just fiddle with it until it looks okay to you and keep in mind you’ll probably have to fiddle with quite a few things to get it working properly.
although I will reiterate that I may be very wrong about this and if someone comes along with better advice I wouldn’t be surprised.
eta: this does not apply to Dr beef mods! I don’t even consider those to be mods with how amazingly they transform the games to work in VR, that is all