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Is web of trust still a thing?
That was intended to be kind of a distributed way to determine who didn’t suck.
Is web of trust still a thing?
That was intended to be kind of a distributed way to determine who didn’t suck.
For interaction? Pseudonyms with a ramp up into being able to interact fully is the middle ground. Your activity on that specific site will be monitored to kick you out if you behave inappropriately, but it shouldn’t carry across sites unless you voluntarily use a third party identity provider (which is a good option to have).
Massive scale is a big part of the issue. It raises the barrier to entry for competing platforms (because being able to scale to rapid growth is a huge up front investment, and can easily cripple your platform if you don’t do so), and brings the moderation responsibilities beyond anything actually manageable. Small to mid sized communities being the norm is much more manageable, much easier to develop for, and much healthier generally.
I didn’t buy it, but I don’t know how you can bash something clearly experimental like that that leveraged the hardware in unique and interesting ways.
So after all the people actually playing it came up for air lol?
Maybe he’s just enthusiastic about a game that does something he’s into?
Yeah, I’m not really disagreeing with him, though I do think Elden Ring is one of the least janky games I’ve ever played. It really does feel incredibly consistent to me. Compared to something like the Witcher where even walking doesn’t seem to stop in the same place consistently, it really does work pretty well IMO. I think the older games did feel a lot sloppier, but Elden Ring took a step forward into super smooth control to me.
But I would like a better visual cue.
Why exactly do they need to be targeting photorealism with shit like PBR?
Good video.
I get his point and agree with some of it (I’d rather boss designs not lean on your invincibility), but I just fundamentally feel like dodging against the grain of attacks adds something. It would be cool if, as the engines get better, you got more animations where you slid over, hopped over, etc attacks instead of just rolling and not taking damage.
I would much rather pay full price than still pay for a DRMed version that’s effectively guaranteed to be supporting some sort of organized crime group. Mass distribution at scale, with DRM, by definition means Russian organized crime, or a drug cartel, or some other global bad actor on that scale that’s doing shit like trafficking humans, arms dealing, drugs, etc, as well.
But ignoring that (and that I generally buy my content), I wouldn’t pay $.10 for an illegitimate copy that had an added layer of DRM on it. It’s fundamentally fucking repulsive for some subgroup whose whole business relies on bypassing someone else’s copy control to add their own.
Memorizing everything is impressive for a human.
It’s less impressive for a computer.
For IGN, a gaming media company?
Their ownership of FromSoft is by far the most relevant thing to IGN’s audience. The article wouldn’t have any reason to exist otherwise.
DRM on pirated games is fucking gross as shit.
What’s the value of cheap clothes that aren’t even suitable for a single wear?
Seriously.
Yes, there’s an element of complexity that makes it hard to completely avoid bugs. But there’s way more arbitrary complexity that doesn’t serve a purpose and unnecessary dependencies that create more problems than they solve causing issues than there is just the inherent difficulty of what software actually needs to do.
Also, maybe just don’t copy paste code from 20 different tracking tools wherever they tell you to.
Edit: also cloud everything. The amount of overhead it takes to put 100 million users in the cloud when there’s nothing they need that can’t be done locally is stupid as hell.
The number of the games on this list that are in my library and I haven’t played…
I’m not into the subscription library thing (though I do have PS+ premium, because it was a reasonably cheap upgrade from the base package on Black Friday when I caved and bought a subscription), but I can see how some people find value in the subscription library that’s included.
That said, fuck Luna specifically, because I tried the “included with prime” version with one of the legends of heroes games, got moderately hooked, and it will only let you export the saves when they remove the game from the paid library. So even your saves are held hostage to a paid subscription.
If we’re talking “free” devices with some commitment, I’m OK with some limitation until the terms are met.
The second you charge a dollar for it, it should be unconditionally illegal to have it carrier locked the day they walk out of the store. 60 days isn’t good enough.
You shouldn’t be buying anything from there.
Those cheap clothes would be overpriced at free.
It’s still massively downgraded from a console. And many faster twitch games are straight up unplayable in the absolute best case scenario.
I started to highlight bits to cut out and highlight as the key points, but it became pretty quickly that that link already is the executive summary. It’s already basically in outline form, and a super quick read.
You don’t need to rely on the headline.