data1701d (He/Him)

“Life forms. You precious little lifeforms. You tiny little lifeforms. Where are you?”

- Lt. Cmdr Data, Star Trek: Generations

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Joined 2 years ago
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Cake day: March 7th, 2024

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  • I think it’s less “I’m not the target audience” and more if you’re going to do a Star Trek [insert genre/target audience] show, do it right.

    It’s certainly possible to create an intelligent pre-school show that isn’t painful for adults to watch. Take Bluey, for instance. Toddlers love that show, but it also has a cult following among the adults that watch it with their kids, and the style doesn’t look like every single other kids television series on the air.

    In comparison, Scouts has a cheap-looking generic style I’ve seen before, and the plots we’ve seem are absolutely brain-dead and superficial. Sure, maybe we don’t need the kids to talk at length about the subspace plasma inverter matrix manifolds or whatever, but that doesn’t mean the show can’t be more than just bright colors and barely coherent plots. It just doesn’t do any justice whatsoever to what Star Trek is.


  • My sister called this an abomination… and she’s the one who sees redeeming qualities in DISCO (I do too, but I think she likes Disco more than me).

    From what I’ve read, I agree. This seems to be purely oriented towards iPad babies, which is horrid; these kinds of shows let their child viewers be dumber than they actually are.

    I’d much rather have a Craig of the Creek-esque show about a group of kids having fun and going about their lives on a starbase while their parents deal with big Starfleet stuff in the background, hinting at something bigger going on as a mystery for parents and smart kids to solve. The kids never save the entire Federation or something hokey like that; at most, we have something like a Picard stuck in the turbolift with three children and a broken leg during red alert situation every once in a while.








  • I think I largely agree with your points.

    I’m also really annoyed that the choice tree required a website that no longer works. Additionally, for the overall results of the graphics, I’m rather bugged the game is that hardware intensive and think they could have easily optimized to make this game more accessible to lower-end hardware. I did my entire playthrough on an AMD laptop with iGPU (on Linux through Proton), and it was mostly playable.

    spoiler

    One of the worst parts graphically was the tractor beam at the mining facility; if I looked away from it, I could do around 24 fps, but the moment I looked at it, the game game became a slideshow.

    However, it was still really fun, and I only payed $12.50 for it.

    spoiler

    I wish I didn’t have to hate Bedrosian, but the universal hate is deserved. She suggests genocide with the frequency Worf suggests firing phasers or Shaxs suggests ejecting the warp core. I really wish they would have toned it doen a bit or written her differently.

    Also, I wish we had more time with Urmott; as good an officer he was, he had less chance to impress me than Westbrook, and thus I couldn’t choose him as first officer. Part of this is just an inherent structure issue with Starfleet (as summed up in Eddington’s “you don’t get to be captain wearing a gold uniform” or the story of Harry Kim), but honestly, for being the first officer you meet (besides Ensign cannon fodder), his story underwhelms.

    Though really, if I could really choose, I’d try to make the doctor my first officer, though I’m not sure she would have accepted.

    I did really enjoy the starbase and Resolute environments, and I wish more games would immerse the player in a Starfleet ship that way.

    Also, anyone else think the space British empire aliens all just looked like a realistic rendering of Squidward?