• 0 Posts
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Joined 2 years ago
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Cake day: July 15th, 2023

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  • I think looking at it through an “all else equal” mindset is a little misleading.

    Back then it was basically space-age technology. Video games were leaps and bounds ahead of other forms of entertainment, techwise. You could somewhat justify the expense because there was literally nothing like it in existence.

    Nowadays? People make video games for classes in high school. I can write a flappy bird game on my phone and play it there. Small projects with less than 50 people regularly end up as bestsellers on Steam. Thousands of titles release on steam every year.

    Video game supply is through the fucking roof, yet companies go out of their way to overproduce and underdeliver. QA is nonexistent anymore because of day 1 patches and always-online. They realized a long time ago that when your primary market is children, you can be as absolutely shitty as you want because a parent will give their child anything to shut them up or help them fit in. You can exploit a child’s labor for profit and their parent will pay you just to keep them occupied (Roblox, cough cough).

    I mean we all knew video games couldn’t cost $60 for all eternity, but watching the price hike an entire third at once (50% if it costs $90) I think has made people realize just how overvalued modern video games are in general.