![](https://lemmy.secnd.me/pictrs/image/45a15f4c-0b0c-4eca-a9d8-96ef55325a6c.png)
![](https://lemmy.ml/pictrs/image/a64z2tlDDD.png)
Shoutout to Frictional Games (known for Penumbra, Amnesia, Soma) who publish many of their older (commercially successfully) games on their GitHub: https://github.com/FrictionalGames
Shoutout to Frictional Games (known for Penumbra, Amnesia, Soma) who publish many of their older (commercially successfully) games on their GitHub: https://github.com/FrictionalGames
What for? It’s not like any more updates are planned.
Off the top of my head, why did you set the prefix to 0x1? I was under the impression that it only needs to be set if there are multiple vlans
I have multiple VLANs, 0x1 is my LAN and 0x10 is my DMZ for example. I then get IP addresses abcd:abcd:a01::abcd in my LAN and abcd:abcd:a10::bcdf in my DMZ.
However, I get a /56 from my ISP wich gets subnetted into /64. I heard it’s not ideal to subnet a /64 but you might want to double check what you really got.
what are your rules for the WAN side of the firewall?
Only IPv4 + IPv6 ICMP, the normal NAT rules for IPv4 and the same rules for IPv6 but as regular rule instead of NAT rule.
My LAN interface is only getting an LLA so maybe it’s being blocked from communicating with the ISP router.
If you enable DHCPv6 in your network your firewall should be the one to hand out IP addresses, your ISP assigns your OPNsense the prefix and your OPNsense then subnets them into smaller chunks for your internal networks.
It is possible to do it without DHCPv6 but I didn’t read into it yet since DHCPv6 does exactly what I want it to do.
I’m no expert on IPv6 but here’s how I did it on my OPNsense box:
WAN
interface (probably already done)LAN
interface, use Track interface
on IPv6, track the WAN
interface and choose a prefix ID like 0x1
::eeee
to ::ffff
, you don’t have to type the full IP)Advertisments
to Managed
and Priority
to High
After that your DHCP server should serve public IPv6 addresses inside of your prefix and clients should be able to connect to the internet.
A few notes:
That is what I’m doing currently but now unbound doesn’t talk to the root servers anymore, it sends all queries to Quad9.
Both scenarios are not ideal because you always end up with one entity knowing all your queries.
Not illegal but it leaves all your DNS lookups in plain text with your ISP, which just doesn’t sit right with me.
Not that the ISP in my country would care.
Is it possible to get unbound to talk to the root servers via TLS/HTTPS by now?
I’m currently using Quad9 because they support DNS over TLS and DNS over HTTPS.
I used to have a second partition with Windows for such cases, but over time I just stopped bothering with those games.
Now I just refund if it doesn’t work and move on in my to-play list.
I still have a Windows VM for some applications and for doing firmware updates but I never bothered to set it up for playing games.
Eternal was a recipe for stress for me.
That’s the thing that made it great for me, but I liked both 2016 and Eternal for different reasons. Would be great if they can somehow satisfy both camps with the next entry.
Definitely will wait for the full soundtrack to release before checking out the game. That trailer music sounded pretty weak.
OBS also has a replay buffer feature on both Linux and Windows. Obviously slightly more of a nuance to setup but once it’s setup, it’s just a single button to start/save.
This seems like common sense, no?
Hindsight is 20/20. As seen in the post, there’s not that many APIs that don’t just blindly redirect HTTP to HTTPS since it’s sort of the default web server behaviour nowadays.
Probably a non-issue in most cases since the URLs are usually set by developers but of course mistakes happen and it absolutely makes sense to not redirect HTTP for APIs and even invalidate any token used over HTTP.
You can also give Kannagi Usagi a try to see if you like the formula.
It’s free and pretty much a 1:1 copy of Sekiro bosses.
That website is horrible, reads like somebody having a temper tantrum.
If you want to play the main series as well, they regularily go on sale for 35 bucks for all 7 games.
Yakuza 0 goes on sale for 5 bucks pretty much all the time as well. I’m on Yakuza 2 right now and so far they all work fine on Steam Deck.
Windows is the main reason I never got one of those PC handhelds even though they have been around for a very long time.
Never really felt like a handheld, more like an unwieldly laptop.
Most likely a time limited exclusive just like the first one.
Do a library rescan on your music library and then download the latest Finamp beta from here: https://github.com/jmshrv/finamp/releases
Lyrics should work then:
protontricks -s NAME
protontricks -c 'wine reg.exe add HKCU\\Software\\Wine\\Drivers /v Graphics /d x11,wayland' APPID
ENABLE_HDR_WSI=1 DXVK_HDR=1 DISPLAY= %command%
Some games crash on start, anti-cheat does not work and some games don’t look right. So make sure to check that everything looks good once you’re ingame.
That’s less of an opinion and more of a hardware restriction, isn’t it?
If I had a 5 Mbps connection or no display that can display 4k, I also would not download in 4k.