![](/static/253f0d9b/assets/icons/icon-96x96.png)
![](https://lemmy.ca/pictrs/image/541b50ee-aba8-47fc-88cb-8172bf2fcc65.webp)
I completely agree. And of course they didn’t apologize, it was a classic, corporate „we hear you“. What do you suggest we do?
I completely agree. And of course they didn’t apologize, it was a classic, corporate „we hear you“. What do you suggest we do?
Being annoyed by blatantly wrong statements is part of human nature, I think
„This is nothing“, „Gamers with 15 accounts being asked to create one more“, „Gamers living up to every stereotype ever“.
You are right about one thing: making people annoyed is easy
Your line of reasoning
deleted by creator
Why do you think no one saw this coming? This is a reaction to enshittification, isn’t that a good thing?
nah, you’re simply in the wrong
It seems you had to create a strawman there to booster your weak argument
deleted by creator
True, but games are different and an open-world game should be fun for far longer than for example a linear shooter, due to density and freedom with sandbox elements.
Since you are being a bit nitpicky here: The people you replied to did say „exclusives“ and „games“, so…
Not saying you‘re wrong, but your arguments are weird. cRPGs are obviously not dead, and I‘ve encountered a group of more than 10 enemies maybe a handful of times. And, subjectively, that was fun.
Then you won’t be able to react once more.