

I thought I had seen all cuts of Natural Born Killers - which one is this from?


I thought I had seen all cuts of Natural Born Killers - which one is this from?
Even if the code is flawless now, all it takes is a single flawed line of new code. This is of course true for all languages, but type safety helps a lot as some types of flaws would not compile.


I once had a hammer head get loose and fly off the handle.


Hoplite - simple mechanics, deep game play


Hard to describe. I started to feel the same way about the real world as I did about the world described in the books. Like the high tech, low life concept - just because we have shiny things does not mean we have a good life. And developing a tendency for rather diverse and/or weird friend groups who band together to fight for our place in this world. I mean, the books obviously crank everything up to 11, but the prower structures seem very similar.
I was reading Shadowrun books about evil megacorporations who are mightier than nation states and indigenous liberation movements against them, so I paid a lot of attention to real world politics when I read the news about stuff like NAFTA and the EZLN or the MAI agreement.
Why are there pens in the hammer factory? Just because you build a tool does not mean you should use it for everything.
Note: I’m not saying you should use Zoom for anything.


Shadowrun - it had a tremendous effect on my actual worldview (as did other cyberpunk works). The near-future cyberpunk setting offers plenty of opportunity for satire, being rooted in this world makes some geography and history relatable and mixing it with fantasy elements does not only make it more colorful and varied, but also prevents unrealistic stuff from breaking my immersion, because it does not pretend to be realistic.




You can do that? Stop playing a game when you’re not having fun anymore?


Its too bad if the game collapses at some point since it really has promise.
No one denies the game has promise. The problem is that it does not have much else. Having ideas is the easy part in game development.


I was using the wording of OP who seems to be talking about tokens. The service asks the trusted entity if the token is valid, the trusted entity deletes the token after the first time.


Making the certs short-lived (a few minutes) and single use and having a rate limit for users could make it difficult enough with serious risks (if you make it a crime) for little profit (I doubt many kids will pay serious amounts of money to watch porn; definetly not drug-scale amounts of money).


“Kids shouldn’t be driving cars, it isn’t safe!” Yes, but somehow we have made it 100 years without requiring proof of age/license to start the car.
Driving is a much more visible activity than looking at your phone in a locked room though.


Signups + random checks to prevent reselling accounts.


They can only subpoena your data if it is stored. Make the code open source (by law) and only store the cert, no connection to the user.


How do you prevent valid certs from being sold?
Sold by whom? The created cert can be time limited and single use, so the service couldn’t really sell them. You could rate limit how many certs users can create and obviously make it illegal to share them in order to deter people from using them. That’s not enough to prevent it completetly, but should be an improvement for the use cases I hear the most about: social media (because it reduces the network effect) and porn (because kids will at least know that they’re doing some real shady shit).


I’m currently working on a project that has been optimized from the start. No one understands the state of objects or what is supposed to happen in which order (because the lead implemented his own special way of lazy loading). So we have a lot of bugs and everyone is always double checking everything, killing any optimization that might have been there.
Shouldn’t it be “Hello world.”?