“He doesn’t need TWO of them!” explains Florida woman, the unlicensed clown who stole gun via illegal clown magic trick while at John Woo’s birthday bash.
EDIT: Imagine Gex saying it, especially if you don’t remember the John Woo game.
“He doesn’t need TWO of them!” explains Florida woman, the unlicensed clown who stole gun via illegal clown magic trick while at John Woo’s birthday bash.
EDIT: Imagine Gex saying it, especially if you don’t remember the John Woo game.
Yeah, I feel like the remakes lost some charm specifically when it comes to rendering tech (vertex colors, losing Spyro’s skyboxes feels like a crime). Particularly with the new data bloat.
(faster/higher-pitch… and they sound re-done? If they’re the same are they just better at very low sample rate?), looked it up and people were saying they didn’t like the mixing (new is more muted/subtle).
That, and it seems re-makes don’t really fix core issues (Medievil’s remake).
I think the original tech/limits can be taken further aesthetically for a different workflow (very general/sparse use of textures), especially in the modern era. Still undecided on some artistic/technical choices, but I have much more here than I do in the ways of (low-scope) starting project ideas that I like.
I would go with cereal water. It’s what it is, and something it can be used for.
It is a free and easy way to experience 75% of the experience without even downloading it (data bloat has massively ballooned too, perhaps needlessly in some cases). Also linear stories, or procedural things not being as deep as they seem.
Even when it comes to indie-appearing stuff I often don’t like the direction of the game design/difficulty, so it will likely be a more enjoyable experience in those cases too. The narrator also cuts boring bits or issues, also may do things I would not especially when it comes to skill or knowledge of said game. They may do silly things or tell a story. This may be 300% experience (of a new mix).
EDIT: Also never really been into the idea of multiplayer games, competitive or cooperative for different reasons. So watching is a new avenue for that.
Nintendo has increasingly become a problem over the last decade
Of the other related videos, one by Knowledge Husk (7FWyhlS3kvc) points to the CEOs being an issue and that they just had one (1) good CEO: Satoru Iwata (particularly because he was a computer scientist who was pro-consumer).
Now I doubt Nintendo was fully non-evil in 2002-2015 (considering Nintendo actions with 2010s-era Youtube) but I’m sure it was probably the better side of Nintendo.
Nintendo.
Not just crushing fan games, but also issues with the Smash bros community, pricing and availability, eshops shutting down (+needing to buy those games again on new consoles or it’s not even available at start), stick drift, fan content policy, also Youtube strikes/claims (both newer for specific reasons and an entire era for let’s plays in general). 20 years of content removed from Gmod.
And no this isn’t about Japanese law, they choose to be this way.
For actual specifics (and more issues) 2 videos: UKD_wnB9AMU and xgKY9hmbfgo
That explanation makes a lot more sense for AAA who are very likely using significantly more bandwidth (due to data bloat in their games, day-1 updates), and are much more likely to be making millions.
For indie not so much, and it seems odd that there isn’t even some general incentive for games with lower requirements. Then again, using a platform like itch instead (possibly geared more towards bundles) or even going with some other payment method (donations) might just make more sense in that case.
For bandwidth, it’d absolutely make sense if a game that’s 10GiB+ because uncompressed audio and pre-rendered cutscenes (and likely huge day-1 updates) had to pay more of a cut to its platform than a 200MiB (or less) game. Particularly if the smaller game doesn’t even have multi-player.
You fool!
Be a good grandma: Tussle your grandkids’ hair and tell 'em YOU WILL EAT WHEN THE FOOD IS READY!
Depends on how low your expectations are:
Granted it’s 7:30am, legally distinct, and I believe them bones are me.
I’d probably do a genre mix (3rd-person, themed boomer shooter?) if I had that capability, but I would probably struggle with with maps, writing, and just scope in general.