• 31 Posts
  • 206 Comments
Joined 1 year ago
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Cake day: June 9th, 2023

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  • Speculation is pretty much irrelevant. What the USA is doing with semiconductors is proof that China is about to take Taiwan. What North Korea is doing in Ukraine is evidence of what is about to happen in South Korea. WW3 is inevitable within 10 years. Israel is getting ahead of their vulnerabilities to fortify against their vulnerable flanks once Türkiye flips sides to take Cypress and several Greek islands. Millions now alive will not see 2040, perhaps billions. The subsentient human animal is about to emerge again because we fail at fundamental reasoning skills and the application of proven game theory.





  • Yeah, but it lacks the tree that tends to support more specialization. I still get on the EEVBlog forum from time to time but that kind of concentration of specialization is just not the default.

    To replicate that kind of ecosystem I think the platform would need a similar complex branching hierarchy and far more effective utility for searching. The element of time is too prioritized on a link aggregator like Lemmy. Community depth of specialization remains shallow because more intellectual engagement is slower and the mechanics of most recent comment engagement are not effective/implemented. Places like the EEVBlog often have the most engagement on very old threads that also concentrate a ton of history and useful information within the single thread. These threads are the primary anchor for the whole community. I think it would take some novel innovation to bridge a link aggregator’s ADHD with a forum’s depth and utility.










  • I think the top use will actually be diffusion. A small model could add a lot of variability to palettes to start. Then move on to something like a slider puzzle where an AI is altering the initial terrain configuration in dynamic ways. It would likely create an environment where a player’s natural pacing can be compensated for in real time.

    I could also picture a function calling setup that attempts to optimise player experience.

    I’ve been looking at ways to generate tiles for CDDA using a small model. There is a ton of potential especially in open source. I won’t run any model unless it is open weights running on my hardware.







  • I’m not saying it is no big deal to regularly expose one’s self to it.

    I know about how small of an amount can be smelled from building a power supply for a UV light, making mistakes, and yet still smelling the thing. It was back driving some circuit block that shouldn’t have been enough power to do anything, there was no visible effect, but I could still smell the faint smell of O3. Even with a tiny bulb, the smell is nearly instantaneous when the light is powered. Running one around anything that can rust is a bad idea. It is almost as bad as working with hydrochloric acid and hydrogen peroxide as enchants; everything goes super rusty fast. I don’t get exposed to it regularly, so I’m not worried. Most hotel rooms smell pretty strongly of O3 in the many I have stayed in and that is probably the most that the average person gets exposed for any extended length of time. The alternative is probably worse, but still people don’t worry about that one too much.