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Where’s that iPhone comic about society
Game dev and Linux user
Where’s that iPhone comic about society
Oof that party split.
There’s also general gatekeeping of their developer tools which restricticts ports of software, and not following standards properly (USBc, sms).
Yeah Annapurna have had an amazing track record as an indie publisher. Only game of theirs that really disappointed me is 12 Minutes.
Wanderstop. The creator of The Stanley Parable and The Beginners Guide, the writer of Gone Home and Tacoma, the composter of Minecraft, and published by Annapurna. There’s no way it won’t be amazing.
Sounds like people with voting. They love to tell you how it doesn’t matter, and yet republicans put tons of effort into making it more difficult.
No reason really, there’s just no point to set a super high limit if your save file is a 5kb text file.
Also valve does review the game and might not like an absurdly high limit, but I don’t know if they actually care or not.
Yeah devs get to set the limit. (Source: am a dev w/ a game on steam)
Unless you have nvidia and/or really new hardware, pretty much any distros works fine for gaming - I very comfortably use mint. But if that is the case, you’ll probably want something more up to date like arch. Idk enough about opensuse to make any assertions about it though, so use your best judgement.
Probably not, but so far they haven’t gone after any recompilations.
I think the way it’s set up puts it in a similar situation to the decompilations, like the Mario 64 PC port. As long as they don’t distribute pirated material or openly encourage piracy, I don’t think there’s much Nintendo could do.
Distance is a criminally underrated racing platformer cyberpunk horror game. Worth it for the campaign alone IMO but there’s also multiplayer, a level editor with workshop support, two bonus campaigns, car customization, and a track generator.
Ungoogled chromium with some privacy extensions would probably be a similar experience.
Any reason for picking it over all the other chromium browsers?
Damn, really? You can’t just separate out the console-specific code? I wasn’t going to release on console for a few reasons but I’ll have to keep that in mind if I ever want to.
No, I definitely want to do it. Just want to be forward about the limitations. But putting it up for preservation and reference is still really valuable imo.
I probably should, I do have a blog but don’t use it as much as I should.
I’ve considered it, although it’d be a situation where it would probably just be the game code without assets (sounds, textures, etc.), since those are under different licenses. Also, it’s not really a “living” game like most FOSS games - once it’s released it will pretty much be in its final form. So if I make the code public it’ll mostly just be for reference.
Yeah that’s it, thanks