hey, when devs actually design the game with raytracing in mind like in Control the performance hit is fairly minor (and that game really benefits from all the pretty shiny floors)
hey, when devs actually design the game with raytracing in mind like in Control the performance hit is fairly minor (and that game really benefits from all the pretty shiny floors)
Hmm… So I guess something good did come from it flopping commercially.
Oh no! Poor people!
Oh no! Now one incredibly wealthy corporation has slightly more money than another incredibly wealthy corporation :(
Oh, I see :) Thank you for clarifying.
It’s really impressive what they’ve been able to achieve then.
Wow, had no idea the first one was made with such budget constraints… Though I am curious where you got the budget estimate for 2 as I haven’t found anyhting.
Ehhh well, I’ve kinda regained a bit oh hope after starting Alan Wake II, but yeah the big three (EA, Activison, Ubisoft) are hilariously bad.
Unfortunately ios exists
B-but you don’t understand! Rockstar has been hinting at it with the moon phases and the constellations present in some random promo art! It’s happening any day now!
Honestly I think that it’s models like these that output things that could be called art.
Whenever a model is actually good, it just creates pretty pictures that would have otherwise been painted by a human, whereas this actually creates something unique and novel. Just like real art almost always ilicits some kind of emotion, so too do the products of models like these and I think that that’s much more interesting that having another generic AI postcard.
Not that I’m happy to see how much SD has fallen though.