Exactly, even when applied correctly, many projects will just not work with scrum. Managers that sponsor ONE approach have already failed…
Exactly, even when applied correctly, many projects will just not work with scrum. Managers that sponsor ONE approach have already failed…
The point is just differentiating your behavior between what you call a “bad” or a “good” junior.
And from experience the difference is whether they want to learn (regardless of their skill!!) or not (i.e are they passionate or it’s just a job?).
Passionate seniors get frustrated when they try to teach bad juniors, but there is no point on doing that, the problem was just that the senior was not involved in the hiring process…
I’m currently on a TLK, and mostly because I want to learn to stop moving my hands away from the home row. It’s not even only about arrows, but also home/end page up/down etc. and combinations with them which I use a lot and it just get slow and weird since I have to reposition my hands every time… mine is currently quite limited in what I can program it to do unfortunately.
QMK looks good, also because I’m familiar with C. I’ll probably go with a prebuild to start out since I’m mainly interested in customizing the setup for now, thanks!
very nice pointer, have you flashed this on any keyboard?
I’ll add something which is not mentioned: Unreal Engine, one of the most popular game engines, is source available, but not open source. Many games modify it but its then impossible to release those sources. I’m guessing that it’s the same with many other engines…
No there aren’t just disable it from tarallo_settings!
Exactly, making everyone to switch over to something else is impossible…l’ll uninstall it as soon as they roll this out
In one of my jobs, they were automatically locking any push 2 hours before the shift ended.
It is a stupid way to implement it, but the called function is named setMonth()! The minus one is performed externally, so if you set February you expect February, validation should adjust the other fields…
I’ll give a different perspective on what you said: dx12 basically moved half of the complexity that would normally be managed by a driver, to the game / engine dev, which already have too much stuff to do: making the game. The idea is that “the game dev knows best how to optimize for its specific usage” but in reality the game dev have no time to deal with hardware complexity and this is the result.
Which bridge do you use? do you self-host it?