Clothing (or other things, clothing was just an example) does get you excluded from a group. The only reason a bully would want to “include” the bullied person in their group is so they can bully them more.
I agree that they could open up iMessage to competitors with relative ease and that this would be a good move. Not because it would seriously stop bullying, but because it would make it a little bit easier to find a common messenger to use (we don’t really have that problem in my home country, as most people use WhatsApp, which is multi platform).
What I’d hate is if Apple removed all indicators that what I’m sending or what I already sent is an SMS/RCS message instead of an iMessage. It shows me what features work for that particular conversation, and if I’m roaming in a region where sending SMS is not free, I want to know when I’m about to send one.
I doubt the bullying would be any different if it was a beautiful red (or whatever is considered a pretty chat bubble) instead.
And even if it was a blue bubble, the bullies would find another reason to bully someone.
I get the peer pressure part and sure Apple might be exploiting that in America, but in the past it was clothing brands or whatever it is now. Making the bubbles the same color (or even bringing iMessage over to Android completely) would get rid of a single symptom, not of the root cause.
Funny how many people wanted RCS on iOS in order to be compatible with Android, while large parts of Google’s implementation of RCS in Android is proprietary as well.
I do, and I couldn’t care less. I think a visual indicator that tells me “hey, this is an iMessage” or “hey, this is an SMS/RCS message” is a very good thing to have.
Well most of these AAA ports aren’t exactly new and people interested in AAA gaming likely already have something like a PC, gaming console or Steam Deck, which are all better suited to these types of games, because they have more power than a mobile device and/or built-in controllers.
Like, what is the setup for playing at home? Mirror an iPad to an Apple TV via AirPlay to play on your TV with a Bluetooth controller?
And on the go, you either need a bluetooth controller and a way to hold your iPhone while holding the controller, or get one of these clip-on controllers.
Then there’s pricing, with the games often being a lot cheaper at least on Steam.
They don’t owe you anything in a sense that you don’t have to purchase their product, that is correct.
Also yeah, the idea of cheating didn’t even come to my mind. We used to do that a lot back in the day :D - but to be fair, trainers aside, games often actively supported cheats out-of-the-box, and I don’t think From Software’s games do. It’s probably still trivial to cheat on the PC version, but on console, it might not be feasible.
I totally get the feeling of accomplishment that comes with playing games on high difficulties, I do play quite a few games at higher difficulties, but then again I also enjoy lower levels of challenge at times.
It’s still a very valid complaint that difficulty levels aren’t a thing. It wouldn’t change the difficulty for anyone who enjoys the current default difficulty, and might make the game more enjoyable to other players.
Elden Ring sold more than 20 million copies, that’s quite a big “niche” if you ask me.
Not sure how lowering the health pool or damage per hit of bosses (as a very trivial example on how to easily reduce difficulty) affects the story of this game. And even if this would make the game less authentic to some players, they could just play it at the default difficulty…?
There is just absolutely no reason (other than maybe ego problems, but just add an achievement for each difficulty level then) why more difficulty options make the game worse for players who enjoy the current difficulty setting, as they can simply stick to the default difficulty. These players will have the exact same experience as they have now, and others who struggled or just didn’t enjoy the grind of the default difficulty could turn it down a notch and enjoy the game.
Most rhythm games have different difficulties. Last time I checked Guitar Hero had 3 or 4 difficulties for every single song, osu! has a shitton of maps with many songs being available in multiple difficulties, and Beat Saber has what, like 5 difficulty levels?
I wouldn’t really see myself enjoying rhythm games if I was deaf (as the music is a big part of it), but if you can make the game more accessible to someone who still enjoys the gameplay, then honestly, why not?
I’m not particularly interested in the game so I can’t say whether the game is actually difficult (from what I saw it’s still very much about learning attack patterns of bosses and spamming the roll button or something), but my god do big parts of the Souls community get salty if someone wants to have the option to reduce the difficulty in a single player game.
To me it’s a completely legit complaint and request to have a difficulty setting.
This number is likely very inflated though and doesn’t match what people actually spent on unplayed games.
It couldn’t have accounted for key sales or bundle purchases. I have at least a hundred unplayed games that were included in some random Humble Bundle I bought just because of one game that was in that bundle. If you were to divide bundle pricing by amount of unplayed games, it’d be like 1 or 2 bucks per game.
I wouldn’t be so sure. I feel like many people would not buy another MacBook if it were to feel a lot slower after just a few years.
This feels like short term gains vs. long term reputation.
Yeah, it’s also not “just” if it’s one of what feels like hundreds of steps now to make the OS somewhat usable.
I am one of those people who prefers that the game only has one difficulty. My friend and I both played Phantom Liberty, and unfortunately he didn’t enjoy it as much as I did because at higher difficulty he struggled too much with combat in a way he didn’t find fun. I could argue my point for a while but I doubt I’d achieve anything.
Why would you care if the game had more choices in terms of difficulty? It’s a single player game, you could still choose the difficulty level the game it at right now, and others could play at an easier or harder difficulty if they so chose.
For (dominantly) single player games, let players enjoy the game however they want.
Yeah, but then fix your game/engine.
From Software’s PC ports are always pretty poor, but I feel like they don’t get enough flak for it because it’s a From Software game. Does the game still not run with an unlocked frame rate?
Then there always seems to be so much talk about the apparent difficulty of the game that talking about the actual game sometimes falls short. The difficulty of these games is mostly down to observing and learning attack patterns and reacting to them accordingly. It would also be rather trivial for the developers to add a difficulty setting to make the game more accessible or on the other hand make it harder for players that want more of a challenge (I’m aware that there are certain builds that make the game easier and new game + makes it harder in some ways).
The fact that many players always defend the games supposed difficulty often doesn’t allow good discussion about actual balancing (which is different to “difficulty”).
I actually have it installed. Great maps app, but it doesn’t have turn-by-turn navigation as far as I’m aware.
Google Maps was a great app and service, it had decent navigation and always a lot of information on a lot of places. Nowadays it’s cluttered with features including a “news feed” with social network-like posts made by people on places in the area.
On iOS devices I can highly recommend Apple Maps nowadays. They completely overhauled their maps a few years ago and I got great results navigating with it. The app isn’t bloated, it’s fast, the map material looks great and their version of Street View is a lot more sophisticated.
For strictly navigating you can also check out TomTom AmiGO. It’s a free variant of TomTom’s navigational system. I wouldn’t really use it outside of car navigation though.
I used to use Sygic a few years back, but they switched to a subscription model and keep nagging existing “lifetime” buyers to subscribe.
May as well call it “Google Drive Storage Plans” again then? Aside from some dysfunctional AI features that’s pretty much the only thing you get, no?
This is why I use ad blockers, switched to Linux and why I’m always quick to delete apps that continuously nag me to do something.