Ukraine isn’t really using DJIs as much (if any at all) as they are custom built FPV drones.
I switched to the Affinity suite today after almost 20 years of using Adobe products. After the trial I realized that I actually enjoyed the layout of the tools and the familiarity between photoshop and illustrator. Their InDesign alternative (Publisher 2) is pretty nice too. It really helps that they’re giving 50% off right now. (Smart marketing btw)
Only thing I’m struggling with finding a replacement for is after effects. I already made the switch to DaVinci for video so motion graphics is the only hole left to fill and then I’m free from Adobe.
This guys saving some on his lip for a snack later.
At my last company, we used the scaled TBD. For personal projects I do the same. It’s honestly really nice. Not having to worry about merging issues between a dev branch and main branch was probably the biggest benefit. The code base also felt more accessible to the team. Cherry-picking a particular commit that a teammate worked on that’s been merged but I needed on my feature/bug branch was also painless.
Yup. We hit an R3 in space weather conditions over the past 24 hours which means radio comms were impacted.
Yeah and actually posted 3 days ago explaining a bit about what’s going on.
I think the same can be said for a lot of fields. E.g., just because someone’s an excellent architect doesn’t make them a good animator by default.
There’s also so many variations on the types of programming. Maybe a mathematician might be better suited for data science rather than frontend stuff. And even then, each person is different and has their own set of skills part from whatever their formal training is.
What I think makes good programmers is having the ability to bash your head against your desk while debugging, but still walking away at the end of the day loving the job and problem solving. Persistence and creativity go a long way in programming.
Same thing I’m doing
Yeah I get that. But sometimes in the chase for wringing more money out of customers, companies hire a bunch of people in anticipation for the moves they’re making. Then they have to fall back on their decisions and laborers pay in the end like you mentioned.
All I’m saying is better that then them trying to shoehorn in more changes that’ll piss off the game dev community even more and result in even bigger layoffs.
IMO, I hope engines like Godot which I really enjoy eat up some of Unity’s market share. I know this isn’t a popular opinion. Just my observation from working with various companies of different sizes.
Not trying to defend in the least bit Unity after their runtime fee debacle, but maybe this is a good first step towards realizing how they can provide their products without screwing over their customers.
I get layoffs suck, but sometimes, companies get a bit bloated out of eagerness to provide a bunch of services and products and need to tone it down a bit.
No I feel the same way. I think it’s because it’s part of an ecosystem of concepts built with all its predecessors mistakes in mind. There’s still learning to do but the foundation is simple but is also modern.
RED (and BLUE, with white hair)