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Joined 1 year ago
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Cake day: July 3rd, 2023

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  • I think the same can be said for a lot of fields. E.g., just because someone’s an excellent architect doesn’t make them a good animator by default.

    There’s also so many variations on the types of programming. Maybe a mathematician might be better suited for data science rather than frontend stuff. And even then, each person is different and has their own set of skills part from whatever their formal training is.

    What I think makes good programmers is having the ability to bash your head against your desk while debugging, but still walking away at the end of the day loving the job and problem solving. Persistence and creativity go a long way in programming.



  • Yeah I get that. But sometimes in the chase for wringing more money out of customers, companies hire a bunch of people in anticipation for the moves they’re making. Then they have to fall back on their decisions and laborers pay in the end like you mentioned.

    All I’m saying is better that then them trying to shoehorn in more changes that’ll piss off the game dev community even more and result in even bigger layoffs.

    IMO, I hope engines like Godot which I really enjoy eat up some of Unity’s market share. I know this isn’t a popular opinion. Just my observation from working with various companies of different sizes.