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Joined 1 year ago
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Cake day: June 8th, 2023

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  • Juzou the Drunkard is a brutal fight! I rushed Hirata Estate my first playthrough and got stuck there for a long time.

    IMO spirit emblems are cool but ultimately a waste of time–they’re a lot of fun to play with in the open areas, but for ~a boss~ most bosses, it’s faster to just learn the fight than spend time farming tokens to try to grind it out with prosthetics.

    You may know this already, but a slightly hidden mechanic is that the parry window is a while .5 seconds if you hold the parry button down–if you just tap it you only get a couple frames, but if you hold it, you will find the window far more forgiving.






  • Platypus@sh.itjust.workstoFediverse@lemmy.worldThe perfect Lemmy app?
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    4 months ago

    Because cross-platform apps inevitably feel out of step with the OS they run on. Native apps can use system components and behaviors and will almost always run better because they don’t need to be wrapped in a cross-platform framework. Admittedly a platform-locked app isn’t going to be a universally perfect Lemmy app, but it can certainly be a platform-specific perfect Lemmy app.

    With no disrespect to Voyager, its devs, or its users, this is why I can’t use that app despite its impressive feature set and high level of polish–the ui feels fundamentally wrong on iOS, and the fact that it’s a very direct Apollo clone but not written in native swift makes it feel like a knockoff.



  • There are a few factors that I think make this year a standout for quantity of great games released:

    1. Tons of games that were delayed due to the pandemic released this year, giving us several years’ worth of ideas and work all at once.
    2. The games industry saw massive layoffs this year–that’s a ton of talent cut loose that now isn’t going towards future games, and another step towards the inevitable reckoning over the abusive labor environment that games are made in. Whether that’s a collapse or labor organization and the establishment of a long-overdue union, it’s going to create a churn period that isn’t going to produce a lot of games.
    3. The glut of great games has saturated the market, meaning that games are returning less per investment dollar. This makes investors less eager to put their money towards new games, which leads to fewer games being made.