







I checked out their FAQ, and it seems like the HoMM3 version of the fheroes2 project (or maybe vice versa, I’m not sure which came first).
I noticed that one of the features of VCMI was a totally reworked AI. Do you have insight into how that feels vs base game AI? A minor concern I have about these sort of fan projects is that the contributors tend to be among the most passionate and knowledgeable fans of the base game around, and their tweaks are balanced around that level of game knowledge.


I am certain that I would love HoMM3, but it’s just one of those games that I’ve never gotten around to sampling. As a kid, it was purely an access thing, but, as an adult, it’s a case of wanting that sweet nostalgia sauce drizzled over the meat and potatoes HoMM gameplay. Therefore, when the SRPG urge strikes, I find myself reaching for 2. I’ve heard nothing but good things about 3 though, so perhaps it’s high time to advance a little. Besides, I can only betray Roland for that sweet Archibussy so many times before it gets a little old.
My reservations about the art style aside, I think fans of the series would do well to check out the demo. I don’t pretend to be an expert, but, the price is right, and the gameplay feels very solid to me.


I don’t think of that as a difficult problem. No, I am not interested in Teardown if I’m searching for that particular set of tags, and I don’t want Steam guessing at whether to show me a game or not. That’s fine on the home page, or in the discover queye, but If I search for 5 tags, and a game only has 4, the game doesn’t meet my criteria and ought to be hidden. I forget what the number cited in the article is, but there is a deluge of a games added to Steam every single day. Enough that there’s almost certainly a fair chunk of games which meet my hypothetical criteria exactly, so I don’t want to wade through games which “might interest me”. There are other section of the store dedicated to that concept, including on the pages of the 5 tag games I’m browsing for.


Ignorant question here, but it relates to discovery issues I have on Steam, so maybe this is the thread for it. Is there a way to filter by multiple tags? It’s entirely possible I’m just dumb, but I find the tags system useless without that ability. I don’t want to see every FPS on Steam, I want to see specifically Singleplayer, Story-Rich FPS games with an emphasis on Weapon Customization and Environmental Destruction (for example). I’m on mobile at the moment and that query doesn’t seem possible via the app, but I’ve had similar issues with the desktop client as well. My experience is that I can only browse one tag, which is not especially useful most of the time.
Like I said, this seems like something that I’m just missing, and I’m willing to eat a big helping of humble pie if someone can set me straight.


I can’t speak to the applicability of the term as it applies to this particular game, but I’ve heard the term used for several years now. In my recollection, it started to come into vogue when Vampir Survivors blew up, but I wouldn’t swear on that. The concept seems to be that, in a bullet hell game, the screen is filled with projectiles that you are attempting to avoid for fear of death. In a bullet heaven game, the screen is filled enemies that you are actively pursuing to earn xp and loot. In fact, a screen full of enemies is sometimes desired, because that means more efficient levelling.
Idk, take from that what you will. As any punk rock or metal fan will tell you, genre descriptions are an imperfect science at best lol.


Mmos and arpgs are intrinsically linked by their gameplay loops. Admittedly, this can vary to a greater or lesser degree depending on the specific games being compared, but Diablo 2 was, in many ways, proto-WoW.


Wandering through to mention that your local library almost certainly has a collection of cookbooks spanning decades, and, depending on your area, might even have stuff tied specifically to your region. Take the book, photocopy the recipes you’re interested in, return it, get to cooking!


Hell March 2 intensifies
“WE WILL BURY HIM…literally, in this case.”


After VtM 1’s tumultuous release, not to mention the drama surrounding the sequel’s development, that makes sense to me.
That being said, I don’t think it’s quite as big a leap as the person above is making it sound. To use their words, The Chinese Room are known for “strong art direction, atmosphere, and story, [and] weak gameplay”. They also suggest that the games TCR make are “the exact opposite” of Bloodlines 1. Which is kinda boggling my mind, cause I’m pretty sure the critical and user consensus of that game is that it excelled in its art direction, atmosphere, and story, and fell comparatively short in its gameplay. In fairness, I think he was referring to the limited open world nature of VtM 1 vs the straight linearity of the “walking sim” genre, but still. I’d argue the most memorable section of VtM is the Ocean House Hotel, which is, basically, a linear walking sim level, and it’s not as though the og game did a ton with its open world.
Now there’s an argument to be made that Paradox made the wrong call by doubling down on the peripheral elements of the game, rather than hiring a team that has ARPG gameplay bonafides, but I think that’s only an argument that can be made with the benefit of hindsight. Additionally, is it true that the gameplay/combat of VtM2 is glaringly bad? I can’t speak for myself, but the handful of reviews I read characterize it as serviceable at worst. Which, again, seems right in line with the first game.
I’m very much on the outside looking in though.



Trust the process, the man’s a professional.


Apropos of nothing more than my idle speculation, I’d guess they will return to the transport tycoon genre if they are able to do so. Before Skylines took the crown from SimCity as the preeminent example of the genre, they made the Cities in Motion games, which were narrowly focused on improving the mass transit of existing cities (as opposed to building the city itself). I know the second CiM game had some interaction between the city and your efforts as transportation czar (in the same way you could indirectly influence a citiy’s development in, say Railroad Tycoon), but the emphasis was always on transit. I imagine the newly independent team will want to keep their focus narrow, unless another publisher swoops in to replace the safety net.


Sorry man, I’m not knowledgeable enough about computers to provide a summary, but I’ll mention this fun tidbit: apparently, the shipped version of task manager contained thus guy’s home phone number in the code by accident. He commented it out, but left the phone number in there, which means he can find instances of the source code being hosted online by reverse searching his home phone. Which is still a number he maintains, and he asks people not to call. Which is a bold thing to leave in the video imo
Rad! I love the docs that Danny and the rest of the team do, and I just watched a bit of the preview they did of the tavern keeper game. Glad they’re having success enough to expand a little.


Tyl what til means!


I think you might reconsider what qualifies as “best case scenario” if you end that statement with “when this thing goes, it’s taking the industry with it”. Like, best out of a bad bunch, for sure, but the best possible outcome?


Ah, the old adage holds true: everytime Morrowind is mentioned, someone starts a fresh install.


Man, if they aren’t putting “It’s David Cronenberg’s Kenshi, more or less” on the metaphorical box, they’re making a mistake.
Not relevant to the Tom Joad specifically, but I want to share a couple more Woody Guthrie tracks that I discovered over the past week. I’m sure many people are aware he is much more than just “This Land is Your Land”, but I wasn’t.
All You Fascists Bound to Lose
And a bonus cover in a modern bluegrass style: The Bootstrap Boys - All You Fascists
And finally: The Almanac Singers - Which Side Are You On? - this is like a supergroup of leftist folk artists, including Guthrie, who recorded a whole album of labor songs in 1941.
Sorry for the tangent.


Unfortunately, you are mistaken. Ross is indeed the founder of the initiative. If you look at the SKG homepage you’ll see Ross is the sole contact listed.
Additionally, here is a PC Gamer article from April 2024 (the month The Crew’s servers shut down) which cites Ross as the founder of the initiative.
I believe he may have reduced his most visible contributions to the movement after it became about gathering signatures in the EU, since he is not a citizen. I could be wrong on that front though.