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Joined 1 year ago
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Cake day: July 14th, 2023

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  • From what I’ve read, they will do everything in their power to ruin someones life and career if they publicly leave Scientology. That’s not even denouncing it, just saying you’re not a part of it anymore.

    Also people keep saying they want a “truthful apology”, but if her statement is honest then she doesn’t have much to apologize for. She said he was a friend, but then immediately stopped supporting him after hearing the evidence. I think most people would have done the same. So far though it’s all just their word vs. hers so I’m holding out on any real judgement until some kind of evidence of something comes out.




  • That’s fair, I honestly haven’t used it in a while and forgot the real usage of unsafe code. As I said to another comment, it is a really rough language for game dev as it necessitates very different patterns from other languages. Definitely better to learn game dev itself pretty well first in something like C++, then to learn Rust separately before trying game dev in Rust.


  • Those are fair points. I haven’t used it for a little while and forgot the exact usage of unsafe code. I love Rust, but I totally agree that it’s a rough language for game dev. Especially if you’re trying to migrate an existing project to it since it requires a complete redesign of most systems rather than a straight translation.


  • The biggest reason is that it’s much harder to write prototype code to test out an idea to see if it’s feasible and feels/looks good enough. I don’t want to be forced to fully plan out my code and deal with borrowing issues before I even have an idea of if this is a good path or not.

    There are options for this with Rust. If you wanted to use pure Rust you could always use unsafe to do prototyping and then come back and refactor if you like it. Alternatively you could write bindings for C/C++ and do prototyping that way.

    Though, I will say that this process gets easier as you gain more experience with Rust memory management.