I mod a worryingly growing list of communities. Ask away if you have any questions or issues with any of the communities.

I also run the hobby and nerd interest website scratch-that.org.

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Joined 1 year ago
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Cake day: June 15th, 2023

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  • SSTF@lemmy.worldMtoWarhammer 40k@lemmy.worldKill Team Battle
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    1 month ago

    I’m personally a fan of the Grimdark Firefight rules as an entry point. This is an offbrand ruleset for a skirmish game (same size of 10ish models as Kill Team) but it suited to using generic 40k minis and less focused on the special operators like Kill Team has been sliding into.

    You can build a list on the software and get an idea of what you want. Box contents or used lots are available on eBay for much less than MSRP. Depending on what faction you are interested in, there are various viable 3rd party minis. If you find yourself somebody with a 3D printer, then the world just got even bigger. (I can provide more precise details if you know what factions you are wanting.)

    Terrain can easily be whipped up with a little DIY. Craft paint, hot glue, and cardboard to make some walls and simple buildings. You can go nuts from there.






  • SSTF@lemmy.worldtogrimdank@lemmy.worldWhere is it
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    1 month ago

    Across worlds beyond counting, the forces of the Imperial guard move forward to kill and die in the Emperor’s name. The guard hold back the darkness that encroaches upon mankind from every direction. They are not the venerated heroes of old, nor are they the glorious superhuman space marines. The guard is a mighty mass of humanity formed into a universe spanning weapon.

    You want to know where the warhammer is? You’re looking at it.











  • “What makes money” is always relative to how much it costs to make though.

    Season passes, microtransactions, and DLCs. Additionally creating brand recognition among the masses along with flashy trailers. These are all reasons that AAA behemoths are still banked on to make huge net profits.

    Sometimes these massive games fail and lose money in spectacular ways, but it happens a lot less than us enlightened good taste gamers would like to imagine. Money gets shoveled into creatively safe massive games because they usually make a huge profit. I love say, Wasteland 2, but that game probably has made less money in its entire life than the newest Fifa game made in a week.