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Cake day: June 15th, 2023

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  • SSTF@lemmy.worldOPMtoWarhammer 40k@lemmy.world[OC] Catachan WIP
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    6 days ago

    Void is an early 2000s game, pre-CAD sculpting. The Viridians are the more conventional force with both guard and Space Marine analogs. Other factions are pretty cool and wonky in their own ways. “Void 2.0” is a repackaged release of original sculpts and “Urban War” was a revival attempt using what looks like modified original sculpts.

    (Yes the Sergeant is a woman. Void sculpts mix in a lot of women and they let you know it.)























  • There’s just so much insane bloat in the industry. It feels like every game made by a AAA studio has a hundreds of millions of dollar budget, and hundreds of people working on it. A lot of people are just completely unfazed by the novelty of high production value anymore. Not a majority, but the number of people checking of AAA seems to grow constantly a little bit over time.

    There’s obviously an audience for these massively produced games, but I just don’t understand how every AAA game is expected to be successful like this.

    Meanwhile digital publishing, with Steam Early Access being the default example, has lowered the bar to entry in the market to basically nothing. Indie and “AA” games are on the front page of the storefront next to multimillion dollar AAA games.

    Sure the vast majority of Early Access games never get finished enough to grab attention, but given the sheer volume, even a tiny fraction of those games releasing and getting traction dilutes the hold of AAA games.

    People spending time playing Zomboid or Kenshi aren’t spending that time playing AAA next big thing.

    I’m not deluded enough to think anything like a majority of gamers are playing mostly indie games, but a noticeable enough amount might be to reduce the needed profit margin of a bloated production.