…
- 699 Posts
- 677 Comments
Void is an early 2000s game, pre-CAD sculpting. The Viridians are the more conventional force with both guard and Space Marine analogs. Other factions are pretty cool and wonky in their own ways. “Void 2.0” is a repackaged release of original sculpts and “Urban War” was a revival attempt using what looks like modified original sculpts.

(Yes the Sergeant is a woman. Void sculpts mix in a lot of women and they let you know it.)

If you like old metal Catachans, I can point to legit Void 1.1 minis on Nobleknight and sometimes eBay. Very similar vibe.
I get my minis from someone who gets them from someone, so there isn’t exactly a place to point to.
The law requires that I answer yes.
SSTF@lemmy.worldOPMto
Warhammer 40k@lemmy.world•[OC] Work in progress Catachan kill team.English
2·8 days ago2018 Kill Team and OPR skirmish rules.
SSTF@lemmy.worldto
Games@lemmy.world•Indie Video Game ‘Mina the Hollower’ Sells 300,000 Copies in Three DaysEnglish
13·14 days agoWhy I caveat with words like “relatively”. I know game dev is a volatile industry, but that’s why I’m happy to see a small team put out a second game.
SSTF@lemmy.worldto
Games@lemmy.world•Indie Video Game ‘Mina the Hollower’ Sells 300,000 Copies in Three DaysEnglish
57·14 days agoI’m very happy whenever a smaller studio (this game was developed by the Shovel Knight team) not just sees success, but becomes a stable small team able to put out multiple games.
This structure of small, but relatively stable and established teams seems like a much healthier gaming ecosystem than the bloated quadruple-A studio with hundreds of developers and a focus on mind numbing photorealism over actual gameplay.
SSTF@lemmy.worldto
Technology@lemmy.world•California Passes Backdoor Bill to Control the 3D Printing Hobby and Spy on Small Designers, Prototypers, and HobbyistsEnglish
321·14 days agoMore like “Guess I’ll just print this file labeled ‘hyper realistic movie prop lazer blaster’.”
I’m disappointed the “Fourk” project imploded. A fan made cleanup of 4th edition seemed really promising.
T28 is a really great thing for encouraging kitbashing projects. I like your guys a lot as you’ve gone for a more color saturated scheme than many T28 projects that opt for more brown and muck. Your lump is a really cool sculpt.
I’m quite fond of the chipping on the bike’s green panels.
SSTF@lemmy.worldto
Games@lemmy.world•Fallout lead Tim Cain argues games industry crisis hasn't reached the level of the 1983 crash: 'I don't think there's ever been a worse time in the games industry'English
4·23 days agoThere’s just so much insane bloat in the industry. It feels like every game made by a AAA studio has a hundreds of millions of dollar budget, and hundreds of people working on it. A lot of people are just completely unfazed by the novelty of high production value anymore. Not a majority, but the number of people checking of AAA seems to grow constantly a little bit over time.
There’s obviously an audience for these massively produced games, but I just don’t understand how every AAA game is expected to be successful like this.
Meanwhile digital publishing, with Steam Early Access being the default example, has lowered the bar to entry in the market to basically nothing. Indie and “AA” games are on the front page of the storefront next to multimillion dollar AAA games.
Sure the vast majority of Early Access games never get finished enough to grab attention, but given the sheer volume, even a tiny fraction of those games releasing and getting traction dilutes the hold of AAA games.
People spending time playing Zomboid or Kenshi aren’t spending that time playing AAA next big thing.
I’m not deluded enough to think anything like a majority of gamers are playing mostly indie games, but a noticeable enough amount might be to reduce the needed profit margin of a bloated production.
SSTF@lemmy.worldto
Games@lemmy.world•What is a game you can’t understand why its so popular ?English
3·24 days agoThat’s how this goes every time a question like this is asked. I agree. There’s a lot of games I personally don’t enjoy at all, but I can understand the appeal to a certain audience.
The white was mostly sponging, I alternated greys and blacks with white again until it looked right. The bare metal was an intentionally uneven mix of brown and orange paints brushed on, and then a homemade red-brown wash applied.
Probably how it was supposed to go, but this was a bargain bin find that I didn’t care to disassemble.
SSTF@lemmy.worldOPto
Games@lemmy.world•'Halo 2 and 3 Remakes Already In Development, According To New Report' - Wolf's Gaming BlogEnglish
2·1 month agoIt’s not out for Halo 2 yet, but the Halo CE Ruby Rebalance is very good. A lot of thoughtful changes, some obvious (new weapons and enemies) some more invisible (tweaks to weapon stats and enemy spawn logic). It is respectful and high quality enough to the original that if you’d never played CE or hadn’t played in a long time, it would be hard to tell what the mod content was.
SSTF@lemmy.worldOPto
Games@lemmy.world•'Halo 2 and 3 Remakes Already In Development, According To New Report' - Wolf's Gaming BlogEnglish
3·1 month agoKeep an eye out for the Ruby Rebalance mod for the MCC.
SSTF@lemmy.worldOPto
Games@lemmy.world•'Halo 2 and 3 Remakes Already In Development, According To New Report' - Wolf's Gaming BlogEnglish
18·1 month agoMCC are remasters not remakes. This entire discussion got beat to death when the Halo CE remake was announced. The remakes will be completely new games, not visual facelifts on existing ones.
SSTF@lemmy.worldMto
Tabletop Miniatures@lemmy.world•[OC] Gloomhaven: Jaws of the LionEnglish
2·2 months agoGloomhaven minis are genuinely a chore to paint, so you did really well just finishing them, and on top of that they look good.



These are the old sculpts of the metal Catachans. A lot of them would have been in the Catachan infantry box. The special weapons and leader would have come in blister packs. I put them together here as a skirmish force.