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Joined 1 year ago
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Cake day: August 17th, 2023

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  • It’s not like the value added for that 30% tax isn’t there. Steam has made so many things so easy that it’s easy to forget what things were like decades ago.

    If you were an independent game publisher, you had to figure out how to set up a web storefront, a content delivery network hosted in perpetuity, take payments, do multiplayer, add in-game chat, map every weird joystick and gamepad in the universe to your control scheme, achievements, friend lists… And every game developer had to do that independently because there was no public solution, really. The friction to enter the indie dev space was so much higher.

    Also, steam does not force you to use their store- you can generate steam keys and sell your game away from the steam platform. The only thing that they enforce is if you sell it for a lower price elsewhere, they’ll de-list your game. Which I think is reasonable.




  • I started using Python ~15 years ago. I didn’t go to school for CS.

    Compared to using literally anything else at the time as a beginner, pip was the best thing out there that I could finally understand for getting third party code to work with my stuff, without copy paste… on Windows.

    When I tried Linux, package managers and make were pretty cool for doing C/C++ work.

    Despite all that, us “regular” engineers were consigned to Windows.

    We either had to use VBA or a runtime that didn’t need to be installed.


  • Assume someone is already going to buy a Chromebook for $200-300. Why not spend $900-1000 on a nicer laptop or desktop and need a console at all?

    And if you’re a certain age, why invest in an ecosystem that will die with the next hardware iteration, when you’ve seen it happen over and over? I bought a cartridge of Super Mario Bros 3 in 1993 with my birthday money. Why should I have to buy it again, ever, if I still own the cart? Why not invest in an ecosystem that’s by and large always backwards compatible?