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Joined 2 years ago
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Cake day: July 15th, 2024

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  • I like them because it forces you to try to salvage a fight instead of just conceding after a bad start. The time spent getting to the boss is investment you don’t want to waste.

    I think this is really just an issue of the tools and abilities not being inherently linked to the related bosses.

    FYI quickhop attacking is faster than ground combos and you can weave in the trio dagger throws when you are dodging away from close attacks. Also your attack will negate enemy attacks weapon hitbox(but you still have to dodge bodily contact). The poison tool upgrade is overbalanced and makes a lot of fights a joke.











  • They should take a loss because they sold a product and it’s availability shouldn’t be a lever they use to drive traffic to their new game. Is this where I say you are implying that corporate profits are more important than honesty?

    Are you implying that they didn’t insinuate that this game would be supported longer when they had an actual expiration date on the product code, 2099? If the Crew 3 has been in development for 10 years and they spend a billion dollars developing it would it be ok to sunset the Crew 2 after a couple weeks to “motivate” buyers to buy the new version? Who decides what is the “appropriate” amount of time a product should be available.

    If they don’t allow private or third party hosting for the Crew then anyone should be able to refund it since they bought a product that has been rugpulled.

    You can feel free to ignore all of that because there isn’t a good reason to support Ubisoft here and this model unless you like the taste of shoe polish.