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Joined 1 year ago
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Cake day: July 11th, 2023

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  • If/when it happens, so be it - I’ll eat crow. But for the time being, Apple at least has long set/surpassed the standard for support lifetimes.

    At some point, you just have to have a little bit of faith that not every company is going to immediately screw you over the first chance they get; otherwise you’ll never end up buying anything (new or otherwise), with the fear that the moment you do - they’ll drop support.

    I mean, some companies do deserve that level of scepticism - but honestly, for all their other faults Apple is not one of them.








  • I know this is WhitePeopleTwitter, and not a direct ask; but the easiest way is to tackle it from the wake-up time, rather than forcing yourself to try and fall asleep at 10pm.

    Pick a day with few responsibilities, (e.g. Saturday ) that way you won’t be too negatively impacted if you don’t get enough sleep. Set MULTIPLE alarms to 6am to force you out of bed; proceed with your day as normal, minimise screen time and bright lights after 9pm, and go to bed at 10pm.

    Make sure you keep waking up at 6 am and don’t nap/go back to sleep; brute force your body to adapt. It should work as quickly as in 72hrs.



  • It’s because most game devs are owned by publicly traded companies; shareholders searching for constantly improved earnings man’s that games are rushed out the door, incomplete and packed to the gills with monetisation.

    Balder’s Gate 3 is a perfect counter-point to this mindset; games can only launch once - so launch it properly.

    As an aside; I do wish that there was a millennial billionaire who grew up playing some Konami classic titles, and were in a position to take over the company, take it private and focus on restoring it to its former glory. But there is no such thing as a benevolent billionaire, so it’s just a pipe dream.







  • Granted there was no standardisation in the industry, but I’m pretty sure they used the same remote across most of my portable MiniDisc players growing up (ie. from MZ-R55 to MZ-R900… the MZ-NH1 had a different remote altogether)… I didn’t even realise there were restrictions?

    The issue with the inline controls that evolved since (and morphed into Bluetooth controls) is that they’re too basic, compared to what I’d like.

    On the go, I long since ago switched to wireless audio - using AirPods Pro and a ‘vintage’ Apple Watch 3, but I would gladly opt for a wireless/bluetooth lapel clip style object with the same controls those old Sony had.

    I’ve had a quick look around - but haven’t managedd to find anything that would fit the bill. Honestly, not even sure if smartphones offer sufficient functionality over Bluetooth to make something like that work out of the box?


  • If you’ve never used an inline remote, it’s really hard to explain why they were so much better from a UX perspective than what’s available now.

    If I want to control media on my smartwatch, I need to flick focus on my wrist - usually stopping me from being able to fully use that hand, identify the right controls on the touch screen (and that it’s even on the right screen, and not obstructed by notifications) and hope that they register correctly.

    Those old inline remotes were basically a useful ‘Bop It!’; control inputs varied: twist a dial, tilt the end, button press, slide, scroll dial and provided full tactile control which could be truly used one-handed (when clipped to my shirt).

    It is a true shame that they were left by the wayside, when multiple devices ended up amalgamating into the modern smartphone.