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Joined 2 years ago
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Cake day: June 13th, 2024

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  • $20 is not a lot of money but there are people who can’t afford it anyway

    Then they can’t afford a phone or monthly service plan or really any communication devices at all.

    Unless you live in an overpopulated area it will be pretty hard to find someone else using that kind of device

    Literally designed for rural areas with poor cell service.

    it don’t have a real application

    Wait the real application that I use to communicate with and manage my node doesn’t exist?

    supposing someone make a business and start deploying the system for money

    Yeah except this tech is already used with all kinds of smart and IoT devices.









  • True, however TLS does not encrypt the hostname/IP address of the servers that you are connecting to, so your ISP can monitor the servers you visit. A VPN provides an encrypted tunnel for your traffic, so your ISP can only see that you are communicating with the VPN server. However, the VPN provider can see the hostname/IP of the servers in order to forward the traffic to its destination.

    Ideally the VPN provider does not monitor or keep logs of the connections, but this is not always the case. A VPN offers privacy from the ISP or from other clients connected to the local network when using public WiFi.

    It can also provide some level of anonymity, because the server that you are connecting to will only be able to see the VPN IP address connecting to them, instead of your home IP address. It is possible to still be identified by other means besides your IP address, like using cookies or browser fingerpinting.







  • how do you think COULD anti cheat catch such a contraption?

    Server-side analysis of player behavior. It’s difficult and a mostly losing battle, but that’s really the only option that could be effective.

    “why dont these games work on linux?”

    The games do work on Linux. Many of the games the author described were working with Linux perfectly until the companies arbitrarily made a policy decision to block Linux players from the games. The anti-cheat is what does not work on Linux, for the reasons the author described, however the anti-cheat also does not actually work on Windows either, because it does not lessen cheating in these games. It doesn’t even prevent cheats that use traditional methods that kernel-level anti-cheat was designed to stop, for example there are many videos of cheaters showing off wallhacks and on-device aimbots in Battlefield 6 on launch day. The anti-cheat was defeated in less than 24 hours.

    how is such a contraption relevant to a kernel driver on another machine?

    Such a “contraption” is relevant because it is what people actually use for cheats in 2025, and because it defeats the anti-cheat described by the author, which they falsely claim is effective at stopping cheaters.



  • Wow, what a bad article. “Companies can spy on you anyway so just give them kernel access” is interesting logic… They tout the effectiveness of kernel-level anti-cheat by claiming they’ve never encountered a cheater in Valorant. This is either a lie or ignorance that demonstrates the author isn’t qualified to write on the topic. A websearch will return pages of results and examples of working cheats for Valorant. Valorant is actually one of the easier games to write cheats for.

    The majority of cheats used today are not impacted or detected in any way by kernel-level anti-cheat. At all. This is because most cheats are not even run on the machine that is used to run the game. Its wild that the author just doesn’t address this reality.

    Cheaters use a 2nd computer, outside the reach of anti-cheat, that receives and processes the video-output of the game. The kernel-level anti-cheat can only monitor the system that the game actually runs on, which is completely clean. The 2nd computer runs either a colorbot (especially trivial and effective for games like Valorant that outline enemies in a solid color) or an AI object-recognition model (a quick search will return loads of specialized models trained for various online shooters) to identify the location of enemies on screen. It then generates mouse movements and inputs that are sent back to the 1st computer running the game, while the kernel-level anti-cheat is completely unaware.

    These cheats are so efficient that they are commonly run on cheap hardware like an arduino or raspberry pi, and the code is often very simple, sometimes just ~100 lines of python. They can also be subtle and hard to notice by other players (probably why the author may believe they don’t play with cheaters in Valorant), providing aim-assist or click-assist that works with the cheater’s authentic mouse movements, and sometimes only kicks in when an enemy is already close to the cheater’s crosshair.

    The author also cherry-picks examples to lead the reader into believing that all multiplayer games require Windows anti-cheat to be successful, while conveniently not mentioning the many competitive multiplayer games that do support Linux and are a perfectly normal online experience, eg Marvel Rivals, Overwatch, Halo Infinite, or Dota 2. Can the author explain why these games are completely fine without Windows anti-cheat?

    They don’t challenge, and misrepresent, the invalid reasoning given by some of these game companies for why they arbitrarily chose to block access from Linux, for example Apex Legends claimed the majority of their cheaters use Linux. But wait, how could they know that if cheaters cannot be detected on Linux? So they must be successfully detecting Linux cheaters. Apex Legends’ actual reasoning for disallowing Linux directly contradicts the claims that the author is trying to make. It’s not true that the majority of their cheaters run Linux, of course. The majority of cheaters fly under the radar by running Windows and allowing the anti-cheat to verify a clean system, while just running the cheat software on a 2nd computer.