Canadian-American software developer living in Japan since 2015. Into gardening, DIY, permaculture, etc.

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Joined 1 year ago
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Cake day: June 12th, 2023

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    • any 3d Zelda games. I didn’t play OOT until I was in my late 20s and it was awful (specifically controls and camera). I tried watching people Speedrun it or do the randomizer, but the sound link makes when rolling (which most did most of the time) drove me crazy. BotW seemed like something I would like on paper, but Nintendo just had to work their new controls into some shrines and I found it frustrating. Also didn’t like the breaking weapons. Link Between Worlds (神様のトライフォース 2) sits in a weird place. I mostly liked it, but hated the gimmicky 3d bits on the 3DS.
    • goldeneye for the same reasons - felt like a step backward and I had no nostalgia for it, playing it for the first time in my 30s.
    • anything with the N64 controller for the same reasons. It felt so unnatural and weird.
    • most roguelikes (but not all). Losing to random chance is annoying. Some randomness is of course fine
    • dark souls and the like. Watch boss. Die. Try again. Die. To me, that’s boring. I’d rather have in-world ways of learning about the boss.
    • pokemon. I was already in high school, working part time, and doing a lot of school stuff (band/theatre/sports) and just never got into it. I tried Pokemon go and didn’t care for it (but did like Dragon Quest Walk that came out later)
    • Final Fantasy 7 – hated the camera and other similar things. Story and all was fine
    • Most 3rd person shooters (with the exception of Just Cause). I would line up the perfect shot in Sniper Elite only to shoot the few pixels of the corner of something I couldn’t see because my character’s dumb body was in the way
    • starfox. I was already playing better games like that on Amiga and other platforms, so it felt like a step back to me







  • I play a mix of characters. If they’re voiced, I tend to prefer feminine voices. I think there are a number of reasons for this, but one practical one is that I just hear better in a higher range for whatever reason (and this gets more true the older I get). I have a much easier time hearing higher-pitched voices and generally find them more pleasant.

    If they’re not voiced, it depends upon if I’m role-playing something specific. If so, I’ll pick whichever I think fits best. If not, I’ll probably pick a female character just because I find them more pleasing to look at. I always wanted to go back and do a female V playthough of Cyberpunk, but I just never got around to it.

    Years ago, in the early 2000s, I got in to MMOs with Final Fantasy XI. I played mostly female characters there because people were more likely to help out.