

That’s actually a very bad argument in court. Taking things off the market to drive scarcity and boost sales at a later date is a normal and common business tactic. See: the McRib, Pumpkin Spice Lattes, and the Disney Vault.
That’s actually a very bad argument in court. Taking things off the market to drive scarcity and boost sales at a later date is a normal and common business tactic. See: the McRib, Pumpkin Spice Lattes, and the Disney Vault.
I called the cops once after my apartment was broken into. They stomped around, flipped all my shit over, and “dusted for fingerprints.” Then they accused me of attempting insurance fraud because I said I had more electronics than they expected.
I’ve never known a victim of a crime who was relieved after police intervention. Have you?
It’d likely require a different statute. Like how running a red light is a different penalty if the driver is pulled over by a cop versus the vehicle owner being caught by a stoplight camera.
Silksong feels like being thrown into the deep end
I think it feels less like a standalone game and more like high-end Hollow Knight DLC. The gameplay expects that you’ve already completely beaten and mastered the hardest parts of Hollow Knight, and expects you to pick up from there.
Maybe that would be fine if I’d been grinding the Godhome continuously for the past seven years. But I think most people haven’t been doing that.
I was shocked to learn that Maelle can one-shot that superboss as well. I would not have beat him otherwise: I spent literally weeks pounding my head against the wall, trying to beat him more conventionally.
Well, yes. Businesses are run as dictatorships, not democracies. This is one of the reasons why no one who would “run a country like it’s a business” should be elected to public office.
I used Elden Ring as an example, but all of Fromsoft’s Souls games have had similar ways of adjusting difficulty. Bloodborne still had summons, still had tons of optional areas and alternate paths, and even had the cum dungeon if you want to cheese it on levels and skip the grind.
And it’s not like From is the only company doing difficulty this way. Most Mario games are pretty straightforward for casual players, but advanced players who master the controls can often find secret levels or alternate collectibles. It’s an added, optional challenge a player self-imposes to make the game harder. Or Celeste and the optional strawberries and post-game levels.
I was all-in on Hollow Knight. Beat it multiple times, including Path of Pain and the Nightmare King. But I’m struggling with Silksong.
I went back and started up Hollow Knight again just to sanity-check myself, and, yes, it’s definitely an easier game. Many fewer enemies can hit for 2 health; there’s more variety in paths in the early game, so if you hit a wall in one direction you can try another; and you get access to upgrades that actually feel impactful relatively early instead of skills that use up my magic pool that I can’t spare because I need them because I’m always one hit away from dying.
My pet theory is that Silksong is actually just exactly what they originally pitched: DLC for players that have mastered the highest skill points in Hollow Knight. And maybe that would be fine if I were coming straight into it off of the back of Godhome. But it’s been years since I was playing those areas, and my skills have atrophied. It’s okay for a DLC to expect mastery from the start, but a standalone game should have more of a curve.
Celeste is a game about reflexes and dexterity. They implemented tons of accessibility features, including ways to make platforming easier.
There doesn’t need to be sliders or options menu settings. Elden Ring handles difficulty settings beautifully: upgrading your flask is optional and increases both the frequency and amount of healing that can be received. Using summons is optional and can make some fights an absolute cakewalk. Same with all the different crafting items. If you want, almost every dungeon in the game can be skipped or revisited if it’s too hard.
All Team Cherry had to do was change the timing or location for access to certain tools in the game.
I think if you marry young, it starts at 1% and grows from there. My wife and I are approaching middle age, and we’re only unknowingly taking to ourselves about 20% of the time.
Every day, the future looks a little bit darker. But the past… even the grimy parts of it… keep on getting brighter.
I’m wondering why I even need a smartphone at this point. I’m tempted to go back to a flip phone.
What do we think about Everybody’s Gone to the Rapture for this? There is a plot, there is a story, but you as the player have no active role in it. You don’t even see it play out in real time. You’re just there, after, looking at the holes left behind. Nothing changes from the start of the game until the end.
I absolutely loved it, but typing that out, I suddenly realize why most people thought it was really boring.
Rights-holders can make these products available whenever they want. Nintendo added many old “abandonware” games to their subscription catalog that had been unavailable for much longer than ten years. If someone else is putting them out for free, they’re stealing Nintendo’s lunch.
There are very few cases where copyrighted material would have no owner and no legal mechanism to determine ownership.
Not saying I support the current system. I think current US copyright law is ridiculous and a net negative for our culture. Just clarifying that “Well, no one was selling it” is not a legally defensible position when it comes to copyrighted work.