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Joined 12 days ago
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Cake day: September 28th, 2025

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  • Exactly.

    When it comes to phones at least, I also try to keep mine for as long as possible because there’s honestly no point in upgrading just for the heck of it. Companies don’t release meaningful “must have” features anymore like they did back when people felt it was normal to upgrade every couple of years. No need to contribute to e-waste when it can be avoided.

    I’ve been using my current phone for 4 years now, and the phone I had before that I used for 6. I upgraded only because I received the newer one for free from work, but I gave my previous phone away to a friend who needed one because I wasn’t going to throw away a perfectly good phone that I was happily using just fine a few months prior. Sure, the battery life was no longer quite as good, but I didn’t really care (nor did my friend) because we at least remember the days where you were lucky if your phone made it more than 8 hours on a single charge. You just learn to deal with it and bring a spare charger if you’re planning to be out for a while.


  • Almost all of the Links between different games are different characters, but they were all still left handed until the Wii era. That includes Wind Waker Link, Twilight Princess (GC) Link, Oracle Link, and even NES OG Link who are all distinct from OoT.

    BotW Link is right handed either because they forgot he was originally left handed before the Wii era, or because it was a deliberate choice to break convention from older games (like also having BotW link wear blue instead of green).

    I wouldn’t be surprised by either possibility, just given that BotW deliberately had relatively few series veterans working on it.


  • Weird that they never bothered to swap him back to left handed for the Switch games, though.

    Isometric Link (Link’s Awakening remake) remains left handed at least, but Switch era 3D Link is right handed.

    I’ll just chalk that up to the Switch games wanting to switch (heh) it up a bit, with his primary color association also switching from green to blue. Maybe if they decide to make an older style 3D Zelda again, they’ll go back to left handed Link.


  • This is what I do, along with a few other devices I’ve owned. Sometimes I’ve been able to give perfectly decent devices away to friends/coworkers/family who had a sudden problem with theirs and have a hard time affording a new one.

    But unlike the old video game consoles that I do the same thing with, I am always a bit worried about long-term storage of devices that use lithium ion batteries. I know failure rates are rare but I’ve heard the horror stories and I know the risk increases each time I take another device and put them back in a box up on the shelf.

    Hopefully some day, people will look back and laugh at us using lithium ion batteries like we laugh at lead paint, nitrate film, and asbestos.











  • There are a few asset upscaler projects that might be worth looking into, but also be careful which version of the game you play, as not all mods support the same versions.

    There is the PC 1998 port. Being from a time before controller support on PC was a thing, you’ll have to really try to weasel in controller support somehow if you want it. Some parts of the PlayStation release (glitches and spelling mistakes) are fixed, but it introduces many bugs of its own. Character models have mouths. Supports mods, but a lot of the go-tos may be pretty old and harder to find at this point, and you’ll really need a lot of QoL mods to make the experience workable.

    There is the PC 2012 port, which is a (lightly) remastered version of the 1998 port. Character models still have mouths. Contains further localization changes from the 1998 port. It runs far better on modern systems than the 1998 port, adds some (not great not terrible) controller support, and some of the features from popular QOL mods that people used to add to the 1998 version are baked in. This is the version that is currently sold on Steam. Also supports mods.

    Then there is the 2015 mobile/console port, which is further adapted from the 2012 PC port. Character models have mouths removed to be closer to the PS1 style. Introduces achievements, better native controller support (still far from perfect), and slightly better support for larger resolution displays. This is the version you can buy on the Xbox Store for PC. Basically no mod support because Xbox App games are very locked down, but it includes the “boost” (cheat) features that Square Enix has included in other Final Fantasy ports (toggles to speed up time, characters do max damage, no encounters) which some may hate the inclusion of, but do make it easier to just play the game for the story if you’re looking for zero grind.