

I think they self-defined themselves as AAAA because infinite growth has infected their every thought so the number of As must go up too


I think they self-defined themselves as AAAA because infinite growth has infected their every thought so the number of As must go up too


I played this game with my friend called Wayfinder that was going to be an mmo but I guess at some point in development changed course. The game scratches a kind of itch that I didn’t really need but maybe 10 years ago could have been fun. Might be worth a try.
Seconding using rtings as a resource. They do in depth testing and follow up longevity tests so you can know the performance instead of taking some person’s word for it.


This game still exists?
Here’s why: money


It’s hard as there’s a lot of different games that I like for different reasons, but if I had to narrow it down it’d probably be:


Hello fellow kids, remember the BioShock game series? Now you can buy more, now with added Circus of Value™ boosts! $4.99 to unlock a new exclusive ability!
Just let a series be, not everything needs endless sequels. Come up with something new.


Gotta milk the franchise for all it’s worth until there’s nothing left
I’ve got Java code older than a decade I have to deal with too…


Ok let’s use those numbers:
Let’s say the ratio is 1/100. Rather investing in 100 diverse small - medium projects @ 2 million each or in one big 200 million project with a increased risk for bad management decisions and safe (boring) story & mechanics which leads to at best ok ratings? I would choose the former but i’m not a CEO type.


I 100% agree with prices having bloated over the last decade. The first card I bought was a 380 for $80, but $700 for a mid-low tier card is an extreme exaggeration
https://pcpartpicker.com/products/video-card/#X=10036%2C40368&P=8589934592%2C51539607552


Yeah, I played the demo a few months ago and went ahead and purchased it, it seems right up my alley for the swarm survival genre. I like that how broken your build gets depends less on how many times you click level up, though it certainly helps. It reminds me of wand building from Noita.


What makes it make even less sense is imagine they could magically somehow have invested instead of creating something. Fast forward a few cycles of businesses swapping over from not beating the average and instead of actually creating anything, everybody is only investing. Except, none of them are actually creating anything.


I think about this post from last year a lot:
Navok noted that if a game costs $100 million to make over five years, it has to beat what the company could have returned investing a similar amount in the stock market over the same period.


My source is that I made it the fuck up!


DID I HEAR A ROCK AND STONE?
I think Jensen said during a presentation a long time ago that a long term goal was to have graphics being entirely generated. This seems like a big step towards that.