I’m still in that “just build almost everything in grassy fields” phase but i chose train anarchy instead.
I’m still in that “just build almost everything in grassy fields” phase but i chose train anarchy instead.
The McDonald’s coffee story is kinda interesting to bring up here, as it may not make the point you think you are making. It’s important to remember that, at the time, it was standard policy for McDonald’s to be serving hot coffee at ~190 °F. Far hotter than people would serve themselves, and dangerously hot to be handling in general. If I spill my coffee on me at work, I don’t end up with third-degree burns - just a stained shirt.
Not only, in that decade prior McDonald’s had received ~700 reports of people being burned this way.
The lawsuit determined that McDonalds was knowingly serving to people a dangerous product that had the capacity to cause significant, material harm and gave no warning to its inherent danger.
So, to circle back to the comparison here, are video companies creating products they know are addictive to the degree that material harm is caused and no reasonable person would have the wherewithal to foresee those addictive properties unless they were prominently displayed on packaging material prior to their purchase? I don’t think it’s quite like the McDonald’s coffee suit in terms of the intensity of [alleged]harm, but maybe in terms of how [allegedly] widespread it is? There’s more than sufficient academic material that sheds light on the addictive properties of some aspects of implementation of lootboxes and modern gaming rewards.
That being said, it’s foolish the leave this problem to be solved only from the industry or regulation. Shouldn’t it be enough for companies that include lootboxes or whatever somewhat addictive reward system just put a disclaimer or something? Parents shouldn’t be expected to keep up-to-date on reward mechanisms that encourage replay and enable additional monetization, but it should be more apparent if such mechanisms are used so parents can stop and say “Probably don’t want little Timmy playing this game…I remember what happened with the PokeMon cards” etc. etc.
McDonald’s Sources:
https://www.enjuris.com/blog/resources/mcdonalds-hot-coffee-lawsuit/
https://www.rd.com/article/hot-coffee-lawsuit/
https://www.morrisdewett.com/personal-injury-blog/2022/march/mcdonald-s-hot-coffee-case-the-real-story-why-it/
https://www.thedailymeal.com/1393392/infamous-mcdonalds-coffee-story-explained/
EU Commission Report:
https://www.europarl.europa.eu/RegData/etudes/STUD/2020/652727/IPOL_STU(2020)652727_EN.pdf
Tbh it’s just hard to see the value proposition in the age of cloud computing. I think aspects of the underlying technology are cool but basically every crypto project that comes to mind has been an actual scam. Sure there’s eth and RDNR that was built on top of it but why should i spend what will ultimately be more money in periods of high demand (gas goes up when more people use the network) when i can just plug my credit card into amazon or microsoft AND get the benefit of infosec regulation like PCI-DSS. Crypto just doesn’t ever inspire confidence because bad actors consistently shit in the punch bowl while providing no extra utility over existing cloud providers.
When distilled down crypto-compute just seems like cloud compute with extra steps, which is already just using a computer with extra steps.
We already can rent GPUs to run AIs with tokens - those tokens are just managed by govt instead of some random.