There are games like Half Sword, Hellish Quart and Blade Symphony (and maybe to an extent Exanima) that are built around “realistic”/physica-based sword/melee combat (idk about Half Sword as that’s basically QWOP Knights, but there can still be plenty of skill involved).
There are games like Half Sword, Hellish Quart and Blade Symphony (and maybe to an extent Exanima) that are built around “realistic”/physica-based sword/melee combat (idk about Half Sword as that’s basically QWOP Knights, but there can still be plenty of skill involved).