Some of the reasons I can think of: it’s on a different platform, not enough space, hardware too weak, motion sickness, accessibility, too scary, …

  • fer0n@lemmy.worldOPM
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    8 months ago

    There’s a few things that you can do against motion sickness, but smooth locomotion aka walking is a pretty bad place to start if you’re not used to VR. Not sure what other games you have, probably best to start there and see what works for you before investing into a new headset.

    Climbing itself is actually not as much of a problem regarding motion sickness as people might think. Since you’re moving your hands and pulling yourself up manually it’s much less of a problem than walking.

    • Apathy Tree@lemmy.dbzer0.com
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      8 months ago

      I’ve played some vr games, just not many on psvr. There’s a local vr arcade where I’ve played a few things, and I briefly tried out a couple downloaded psvr games, Skyrim is just the one I really want to play and it’s mentally holding up wanting to play the others (which are iron man, doom vfr, and vr worlds, all of which I expect to have similar issues. I also have Rick and Morty and that one’s ok, just not really that engaging)

      I made it maybe 5 minutes into skyrim, so I literally have only had a problem with walking so far lol. I’ve dealt with motion sickness of various sorts my whole life, and considering that the problem with this is specifically visual walking-type motion without actually feeling like I’m moving (like being a car passenger) and I already have a treadmill (and stationary bike if the treadmill doesn’t work) and can rig up a sort of harness for it, I’ll take my chances and go from there. I played a shooter with auto movement at an arcade and just bouncing between my feet was enough, but threw me off balance since vr and all.

      The ones that teleport your location or don’t really have you move through the environment much/fast are pretty good and don’t make me uncomfortable, even with looking around. The psvr tracking isn’t great, though, and Skyrim specifically seems like it was just mapped into vr, not really designed for it (because that’s probably the case). That’s probably a big part of it.