This is a really good interview. tl;dw is…

  • their next game was going to be D&D, but they changed course and are doing something else now
  • Vincke has a vision for “the one RPG to rule them all”, and each of their past three RPGs is a step closer to it
  • the next game is not going to be that master vision but one step closer toward it, with their previous 3 RPGs proving out emergent design/multiplayer, story and consequence, and personal stories/performance capture, respectively
  • Vincke would like to have this next game done in 3 years compared to BG3’s 6 year development cycle, but realistically expects 4 years, as long as there isn’t something like COVID-19 or a war in Ukraine to impede their progress
  • Cethin@lemmy.zip
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    9 months ago

    The action economy is just one example of the improvements of it. There are many. As for range and target types though, yeah I don’t think there’s a good solution to that. You either just have to get rid of it (which I think can and is done with some spells) or deal with the complexity that makes spells more useful only in the right situation.

    As an example of making things simpler with spells, P2E’s Detect Alignment you choose an alignment to detect and can detect it. It comes out of older D&D’s detect good/detect evil which became the generic Detect Good and Evil in 5e which does not actually detect anything with alignment anymore in 5e. Pathfinder 2E generalized it to be more useful and simpler, D&D5e generalized it to be not what it says on the can anymore. It’s really strange what 5e decided to do with so many things. It just makes things not make intuitive sense.

    As for the magic scaling, PF2e is similar. I don’t think you’re going to find many situations where D&D is more balanced than PF2e, at lead with the rules as written.

    I definitely can’t knock it, nor do I have any negative reaction to the systems you’re describing (except for the part where some spells take longer than the actions you have in a single turn…that sounds terrible)

    You can back out of the channeling if you need to. It’s a nice system for really powerful spells requiring a lot more risk and investment. Keep in mind, this applies to enemies as well. If you see them powering up something big, you will have time to try to interrupt them.

    This is a good video for some more information about the three action economy. That channel has tons of other videos about the system too, a lot of which is focused on how it compares to D&D 5e. He has a lot more knowledge than I do, and he probably has a video on every question you have. I highly recommend checking it out if you’re interested.

    Additionally, if you want PF2e content to consume, Tabletop Gold is a podcast using PF2e. I’m just over episode 100 I think and it’s pretty good. They aren’t the most knowledge about the system, most of them haven’t played TTRPGs at all before I don’t think, but it all flows very well, which is a testament to the design.

    • ampersandrew@lemmy.worldOP
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      9 months ago

      How about Wrath of the Righteous? Does that use 2nd edition? Is the game any good? I know it was built primarily for real time with pause, but is it any good in turn based mode? I don’t have the time for another tabletop podcast in my life, and I don’t see any world where I play it myself until at least my current D&D campaign reaches a conclusion. And to be totally honest, your pitch still sounds like it’s a cure for problems that I don’t have, but a video game would be a decent way to sample it.