• Eylrid@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    Between this and the new more flexible curves rail spaghetti is going to be off the chain!

    • Ithi@lemmy.ca
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      Rails are amazing and I don’t even fully utilize them with all the cool logic stuff you can do.

      They get rid of so much clutter when done right.

  • aesopjah@lemm.ee
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    Goddamn, the devs of this game are just so passionate about it and it shows in the game itself, love to see it!

  • funnystuff97@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    edit-2
    1 year ago

    HOLY FUCK I AM SO FUCKING HARD

    …small concern though: I currently use the rail planner a lot, usually to map out how I want my outposts to look at long distances. If the rail planner, particularly shift + click, is actively looking for rails to snap to, I hope it won’t greedily try to snap to rails I don’t want it to. I’m sure the devs already have this considered, but I just want to make sure that if I have multi-layer train crossings, and I’m trying to plan them out before I actually build them, that I’m able to path out rails behind an elevated rail without the rail planner assuming I want the rail to connect to the elevated rail. I hope that won’t be an annoying issue.