Helldivers isn’t a hard game. The difficulty stems from bullshit, not being outplayed / fair difficulty. If 90% of attacks are instakill, or “higher difficulty means ridiculously more superarmored bugs you need AT to deal with”, then there is an issue with the gameplay loop, not with the weapons. The old slugger was a good, niche weapon. Slow firing, but quick to turn and aim, staggered enemies so you could shoot them without aiming precisely first, to later have time to finish them with a headshot. Now it doesn’t have any of thay and is basically a slow firing assault rifle.
The game “clicks” for people when they realize you can just run from a fight and return later. Drop two strategems, walk there and backwards and you get a clear point. Most objectives can be done in stealth. For any others, strategems and run. With a 4 man crew, you simply get more margin of error when removing enemies “the normal way”. Ultimately there is simply a large HP pool to bring down.
Helldivers isn’t a hard game. The difficulty stems from bullshit, not being outplayed / fair difficulty. If 90% of attacks are instakill, or “higher difficulty means ridiculously more superarmored bugs you need AT to deal with”, then there is an issue with the gameplay loop, not with the weapons. The old slugger was a good, niche weapon. Slow firing, but quick to turn and aim, staggered enemies so you could shoot them without aiming precisely first, to later have time to finish them with a headshot. Now it doesn’t have any of thay and is basically a slow firing assault rifle.
The game “clicks” for people when they realize you can just run from a fight and return later. Drop two strategems, walk there and backwards and you get a clear point. Most objectives can be done in stealth. For any others, strategems and run. With a 4 man crew, you simply get more margin of error when removing enemies “the normal way”. Ultimately there is simply a large HP pool to bring down.